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Tech Raiding [1.1](continued)

Original Author:

Skoots

Original Description:

This mod adds new analyzers that can be hooked up to a research bench to unlock unique technologies. The idea is to encourage more raiding and getting players to leave their base by adding unique tech rewards.

1.0 Update! Now working with Rimworld release version 1.0! Be sure to report any bugs and definitely leave feedback on balance.

Works fine with saves

I recommend the mod RimQuest if you're having trouble coming across cores. They can be rare, especially if you have a lot of other mods installed.

Starting Scenarios:

Ancient Technology - https://steamcommunity.com/sharedfiles/filedetails/?id=1596478860

Raider Technology - https://steamcommunity.com/sharedfiles/filedetails/?id=1596480667

CURRENT FEATURES:

3 new analyzer-style buildings that can be hooked up to your research bench, each unlocking a new associated tech tree (Lost, Raider, and Mechanoid). All analyzers are craftable and require cores that can be obtained through world quests

Each tree gives recipes to craft the following:

LOST TECH:

Laser Rifle - Slower, more powerful Assault Rifle
Heavy Las Rifle - Slower, more powerful Laser Rifle with a 4 round burst
Neo Helmet - Power armor helmet that adds accuracy due to a built in targetting HUD
Laser Turret - Laser, on a turret
Chicken Cloning Facility - A structure that will constatly produce ferilized chicken eggs, at the cost of some eggs and a Lost core during construction.
Neo Armor - Heavy power armor with high insulation, durability, and protection. Requires Lost Core.

RAIDER TECH:

Double Barrel - A double-barreled shotgun that fires 2 shots in succession, long reload time. Longest range out of all vanilla shotguns
Sawed-off shotgun - A sawed-off version of the Double Barrel, much shorter range, but higher damage and faster aim time.
Bolter - A double-barreled rifle witha good range, high damage, and built in cleaver for melee combat. Good for pawns with high shooting and melee.
Raid Launcher - A transport pod launcher with double the fuel capacity (And therefore double the range)
Flak Turret - Double-barreled shotgun turret
Brutal Armor - Power armor that enhances melee abilties (+20% melee dodge and melee hit chance). Requires Brutal Core.

MECHANOID TECH:

Suppression Cannon - A weaker charge blaster, wieldable by humans
Scattergun - A gun that fires a large scatter of energy pellets.
Suppression Turret - Suppression cannon mounted on a turret
Drills - Automated metal drills that can mine either steel or plasteel. Require an AI persona core for crafting
Servo Armor - Power armor that enhacnes work and move speed (+0.15c move and 15% work speed). Requires AI Persona core.

Misc:
Centurion - A large laser cannon that requires both mechanoid and lost technology
Combat Rifle - A semi-auto rifle carried by outlanders, raiders, and traders. Cannot be crafted, only purchased or looted.

Many of the above items can also be carried by raiders and traders, so they are obtainable before you recover the required analyzers for research, they are just expensive and uncommon.

Please leave feedback on balance and quality. Most of the art is temporary or WIP. Feel free to leave suggestions!

Original Link:

https://steamcommunity.com/sharedfiles/filedetails/?id=1390716397

[discord.gg]