A military ship crashes on a doomed world. Five soldiers have survived but for them to stay alive in this bleak wasteland will be near impossible. The war has left the planet a toxic wasteland with the only animal life being the constant bugs burrowing up from deep underground. As if that were not bad enough, their own military has scheduled this planet for destruction in six years. If they wish to survive, they must build a ship and get off this frozen rock.
Planet Guidelines:
• Rainfall: Full left
• Temperature: Full Left
• Population: Full Left
Your faction will be a New Arrivals.
Start with 5 people, chosen from 8.
Arrive in drop pods.
Non-player characters have a 100% chance to start with trait: Undergrounder
Player starting characters have a 50% chance to start with cryptosleep sickness.
Planetkiller: An interstellar planetkiller weapon is approaching this planet. It will smash the planet apart like a rifle bullet hitting an egg, annihilating all life. (360.0 days)
Start with research: Hydroponics
The stat "deep drilling speed" will be universally multiplied by 150%.
The stat "mining speed" will be universally multiplied by 150%.
Incident created:
-Infestation
-Deep drill infestation
-Orbital trader arrival
Incident(s) disabled:
-Trader caravan arrival
-Visitor group
-Traveler group
-Caravan meeting
-Wild man wanders in
-Alphabeavers
-Man in black
Permanent game condition(s):
-Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode.
Start with:
-Silver x800
-Packaged survival meal x75
-Medicine x30
-Component x30
-Plasteel knife x5
-Flak pants x5
-Flak vest x5
-Plasteel flak helmet x5
-Steel x450
-Heavy fur parka x5
Map is scattered with:
-Ship chunk x10
-Steel x720
-Packaged survival meal x25