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Danaan SD3

Here's another one for you weeby captains, brought to you by Sky Daddy Shipyards. This is the Danaan SD3, based off the TDD-1 Tuatha de Danaan from Full Metal Panic!

General features include:
- Efficient drainage. Less pumps, less energy, lots of duct block usage.
- Efficient reactor controller.
- Single bottom utility airlock, with a depth readout.
- Extra readouts and controls in the Command Room / Bridge, as well as the reactor status monitor.
- SMART DOORS: under normal circumstances, most doors (except ballast access) are automatic, but when there's water detected in any given room, it will switch to its default manual-open state. Any door in its manual state will have flashing orange lights.
- A simple, Typhon-like junction box loop with batteries that only charge when they are off.
- Decentralized diving suit lockers, often without their own tank refillers to incentivize using the oxygenerator itself or large refiller stations for tanks. Any of the lockers located further away from the oxygenerator will have their own tank refillers, though.
- Depth Charge loading is usually near fabricators so they can easily be dumped in when made instead of carried across the entire ship.
-A "quick medical" cabinet near the airlocks loaded with morphine and calyxanide for swift application after bad encounters.
- Storage cabinets are customized with essentials, engineering area cabinets often have a screwdriver/wrench as well.
- Arrows showing locations for gun emplacements on periscopes. Color-coded as follows: Blue (Coilguns), Yellow (Chaingun), Green (Flak Cannon), Red (Laser), White (Railgun). Some periscopes can control two guns, just move the aiming cursor to the middle-up/down to shift between them.

Specific to the Danaan SD3:
- This is a specialized Tier III Attack sub, lightly armed with turrets as it relies on modded, powerful combat diving suits for escort defense, each of which are in specialized launch hangars near the bow. Ideal for both attacks and outpost/station raids. Think of it as more of a carrier than a direct-combat submarine.
- The airlocks up front can be opened from inside, outside, and from the bridge. The doors are set to close automatically when water is detected in any unit, but this can be overridden in the fabrication suite in the event that there's flooding and the doors are blocking access. Be careful not to flood more than three airlocks at a time, or the ballasts will not be able to maintain buoyancy.
- This submarine requires the [Blacksea Armory] mod by Bodevarc to function properly, be sure to subscribe to it before using this sub!

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