First ship since I lost all my others to a fried hardrive. Big sad.
Tier 2 Transport Sub
Up to 40 crate storage.
Dual engines.
Pipe weakpoints with shutoffs for additional mechanic difficulty.
Hidden Captain's safe and Alcohol stash.
Ballast Lights are motion activated.
Automated emergency lighting when reactor runs out of fuel and when the primary power distributer is broken.
No turret blindspots when fully upgraded. Large Turret hardpoint on top.
Interior and exterior survailence (I know I spelled it wrong, I'm tired.) cameras.
Top and bottom airlocks + airlock acess.
A depth charge loader because nukes are cool
Shock coil thingies on both sides of the top airlock access, that window is a favorite spot for sea creatures to burst into the ship.
Moody lighting to piss people off or just compliment the desolation of Europa. Change it if you like.
Oh, and each of the ballasts have a switch that drains it then shuts it off, handy for dealing with ballast flora.
Only issue I've encountered (that I havn't corrected) is ,while docked at outpost, crew can't seem to navigate to the ship with the follow command. Not a big deal unless you're playing with NT and enjoy harvesting the organs of your crew to sell. Ha, Shame on you...