[img]https://i.imgur.com/tE28cZ7.gif[/img]
[img]https://i.imgur.com/LGS2J6p.png[/img]
Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.
It doesn't require Microelectronics research and Neutroamine to make. It only requires 5 cloth and 1 herbal medicine, and its research is unlocked after researching Electricity.
Since it is required to research basic medicine (costs 700 research points) before industrial medicine, the research cost of industrial medicine has been reduced from 1500 to 1000. This means that the entire research chain is only an extra 200 research points.
You can also turn basic medicine into industrial medicine at the cost of 1 Neutroamine and extra work, after researching industrial medicine.
Important:
Recommended to be used alongside this mod:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631]https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631[/url]
Original mod has not been updated to 1.6. Here's a forked version: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3550702277]https://steamcommunity.com/sharedfiles/filedetails/?id=3550702277[/url]
so the medicine is separated in the pawn health tab and is able to be assigned to pawns. Otherwise it will be used alongside industrial medicine.
[img]https://i.imgur.com/7816ipX.png[/img]
Texture inspired by 'Vanilla Textures Expanded' and made by Ogam
Coding done by ILuvSilicon