[url=https://steamcommunity.com/workshop/filedetails/?id=2023507013][img]https://i.imgur.com/N7PmE7J.png[/img][/url]
[img]https://i.imgur.com/UGIOT7U.png[/img]
A massive content expansion focused on enhancing the late-game experience. It introduces new offensive measures against mechanoids, ways to produce previously uncraftable recipes, and brings your colony one step closer to becoming a glitterworld paradise.
You can expect:
[list]
[*] Combat quests for obtaining unique items
[*] A brand-new production chain
[*] A brand-new upgrade system for spacer weapons
[*] Multiple new implants and medical drugs
[*] Turrets and anti-mech measures
[*] Deep progression system
[*] Utilizing colonist memories to control their mood
[*] Producing previously uncraftable items with balanced mechanics
[*] A juicy research tab
[*] Special incidents, because in RimWorld, even glittertech can cause short circuits
[*] And more!
[/list]
The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.
As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.
If you’re familiar with my previous mod – Glitterworld Uprising – this work will feel very familiar, but this is like the version 2000. It’s been redesigned, rebalanced, redrawn, rewritten, repolished and expanded with care.
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Here's a list of built-in integrations with other mods:
[list]
[*] [b][url=https://store.steampowered.com/app/1392840/RimWorld__Ideology/]Ideology[/url][/b] - makes gamma serum remove certainty
[*] [b][url=https://store.steampowered.com/app/3022790/RimWorld__Odyssey/]Odyssey[/url][/b] - adds "ADP rounds" weapon trait
[/list]
Recommended mods:
[list]
[*] [url=https://steamcommunity.com/workshop/filedetails/?id=2062943477][b]Vanilla Furniture Expanded - Power[/b][/url] - highly recommended for bigger battery storage
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1814383360][b]Vanilla Weapons Expanded[/b][/url] - a fantastic set of vanilla friendly charge weapons and more
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3247891820][b]Spacer Arsenal[/b][/url] - very cool spacer weapons for overclocking
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3538728067][b]Impact Weaponry - Reloaded[/b][/url] - another great set of spacer weapons
[*] [b]Other gun mods[/b] - all spacer guns are automatically overclockable
[/list]
Here's a list of less compatible mods:
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1561769193][b]Common sense[/b][/url] - bugs with "Pawns are encouraged to pick up all ingredients before hauling them to the crafting place" option and glittertech fabricator
[/list]
[img]https://i.imgur.com/8figzVP.png[/img]
Q: Why republish instead of updating?
A: Practically everything in this mod is different now. The name, code, descriptions, balance. I wanted to make it stand out and not replace the old one.
Q: How do negative memory cells work?
A: They provide a positive mood boost to pawns normally not effected by the mood debuff (so for example a negative memory of ingesting hemogen will make a sanguophage happy).
Q: Where is the deep mind scanning research and memory cells?
A: These features are 1.6 only. Just a few days for official release :)
Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.
Q: CE?
A: No idea.
Q: Can I add it mid-play to an existing save?
A: Yes.
Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.
Q: Is this mod part of Vanilla Expanded series?
A: No, it's not.
[img]https://i.imgur.com/iI3Rb9I.png[/img]
While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.
[img]https://i.imgur.com/ui23U2T.png[/img]
All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.
Jade, gold, plasteel and glitterworld medicine icons are from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2016436324] Vanilla Textures Expaned[/url].
Skilltrainer texture is from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2307494117] AI Upscaled Textures - Core[/url].
The mentioned textures are not a part of this mod. I will take them down from mod description page if requested, but please Oskar have mercy on a fellow modder :)
Rimworld is owned by Tynan Sylvester.
Source code available here:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FBlueEagle421%2FGlittertechExpansion][b]GitHub repo[/b][/url][github.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fblueeagle421][img]https://i.imgur.com/lcjEBzC.png[/img][/url][ko-fi.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FBlueEagle421%2FGlittertechExpansion][img]https://i.imgur.com/BeyLj7y.png[/img][/url][github.com]
Tags: Glittertech, Glitterworld, Ultratech, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Spacer, Spacer Tech, Crafting, Research