Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

VanillaTraitsRebalanced

This is an attempt at thematic changes to many vanilla traits to make them more of a tradeoff rather than strictly good or bad.

Trait Changes

Kind pawns don't like hurting others (-2 melee).

Annoying Voices and Creepy Breathing might bother humans, but plants seem to love it (+2/+1 plants).

Abrasive pawns get enjoyment from upsetting others, while Jealous and Greedy pawns entertain themselves with their thoughts and desires. (Lose recreation very slightly slower).

Wimps won't throw tantrums or fly into rages (disabled mental break types), but can still go berserk.

Tough and Nimble pawns don't express themselves passively (disabled sad wander and hide in room mental breaks).

Gourmands no longer starve at a faster rate. Gourmands still consume more food, but they do so because they don't wait as long as others before looking for their next meal (eat at .42 instead of .30). Gourmands also tend to have a bit more insulation (-5C min temp).

Slowpokes, Lazy, and Slothful pawns burn fewer calories (.9/.9/.8 hunger rate).

Fastwalkers, joggers, industrious, and hard workers all burn more calories (1.1/1.2 hunger rate).

Quick Sleepers use food as energy instead of sleep and also require more calories (1.2 hunger rate).

Sanguine and Optimistic pawns need extra sleep to maintain their positive demeanor (-.05/.1 rest multiplier).

Pessimists, nervous, and volatile pawns have difficulty relaxing and spend less time sleeping (+.05/.1 rest multiplier).

Depressed pawns have difficulty feeling joy. Instead of a constant -12 negative thought, they receive reduced positive thoughts from recreation, comfort and beauty.

Ugly and Staggeringly Ugly pawns have learned that animals are less judgmental than people (+1/2 animals).

Super-Immune pawns have elevated body temperatures (-5C max temp).

Зависимости мода

Загрузить 15 KB