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Batman Utility Belt

Batman Utility Belt I do not rely on chance. I prepare. This utility belt is a late-game tactical system designed for pawns who cannot afford hesitation. It consolidates mobility, crowd control, survivability, and threat removal into a single piece of equipment. Nothing here is accidental. Everything is deliberate. Alfred suggested I slow down. I listened. This was the compromise. [hr] Purpose The belt equips a pawn with a full gadget suite while remaining unobtrusive. No armor bulk. No visual clutter. No maintenance decay. When worn, it grants five specialized abilities, a reactive defensive system, and configurable limits so you decide how far preparation goes. [hr] Equipment [b]Utility Belt (Apparel)[/b] • Waist-layer equipment • Invisible when worn • Zero deterioration • Unsellable, unsmeltable • Grants all gadget abilities while equipped Remove the belt and the tools are gone. There are no shortcuts. [hr] Gadgets Smoke Bomb Teleport Disengage instantly. Select a valid landing cell within range. Smoke deploys at departure and arrival. The pawn relocates and clears current orders to prevent re-engagement. Range, cooldown, and line-of-sight requirements are configurable. Escape should be earned, not guaranteed. Batarang Throw Fast. Accurate. Non-lethal by design. A blunt projectile effective at mid-range. Damage, armor penetration, stun chance, and stun duration scale from settings. It opens fights. It ends pursuits. It reminds targets that distance is not safety. Bola Toss Control the battlefield. Launches a weighted ensnarement projectile. Applies a stun and a movement penalty for a configurable duration. Targets stop running. That is the point. Med-Foam Dispenser Survival is efficiency. Self-use only. Activates only if treatable injuries are present. Instantly tends bleeding injuries at maximum quality and applies a temporary healing enhancement. No wasted motion. No wasted charges. Cooldown, duration, and strength are configurable. Targeted Antagonist Spray Last resort. At close range, the spray incapacitates organic targets. Mechanoids and anomalous entities are neutralized permanently. Colonist targeting is disabled by default. If you enable it, that responsibility is yours. Each use consumes a rechargeable charge. There are no infinite solutions. [hr] Defensive Systems [b]Reactive Smoke Evasion[/b] When a non-explosive projectile would strike the wearer, the belt can intercept it. • Consumes a smoke charge • Deploys blind smoke • Deletes the incoming projectile • Alerts the player Explosives are not intercepted. Smoke does not stop blast waves. [b]Charge Management[/b] • Smoke charges recharge automatically • Spray charges recharge independently • Reactive smoke can be toggled on or off • Handles both normal and rare ticking to maintain consistency Defense should be reliable, not infinite. [hr] Progression This equipment is not early-game indulgence. [b]Research[/b] • Utility Belt Fabrication • Spacer-level technology • Requires Hi-tech Research Bench and Multi-analyzer [b]Fabrication[/b] • Crafted at a fabrication bench • High material cost • Requires Crafting skill 8 If a pawn wears this belt, they have earned it. [hr] Configuration All systems are adjustable through the mod settings menu. • Teleport range, cooldown, and line-of-sight • Reactive smoke charge count and recharge time • Batarang damage and stun parameters • Bola control duration and slowdown • Med-foam healing strength and duration • Spray charges, cooldowns, and targeting rules Changes apply immediately. No restart required. Balance is a choice. [hr] Intended Use It enables emergency extraction, controlled engagements, non-lethal capture, and survivability under fire. It does not replace planning. It reinforces it. If your pawn survives because of this belt, it is because you prepared them. [hr] Requirements • Harmony (must load before this mod) • RimWorld Core • Compatible with Royalty, Ideology, Biotech, and Anomaly • Tested on RimWorld 1.6 [hr] Disclaimer This is an unofficial fan-made mod. Not affiliated with DC, Ludeon Studios, or Wayne Enterprises. Gotham doesn’t need a symbol anymore. It needs someone ready when things go wrong. This belt was built for that moment.