My Retrofit of the Tier 1 Camel to Tier 2
New defensive additions: (nothing too overpowered)
- 2 Electrical Discharge Coils on the humps to stop monsters getting caught in the blind spot (Connected to the Nav Terminal)
- 1 Automated rear mounted Electrical Discharge Coil that covers the rear and bottom hull (Kill-Switch to the left of the Nav Terminal. Starts off to save power "MUST BE TURNED ON" to work)
- 1 Large Turret Hardpoint with a Dual Coilgun at the front of the sub
- 1 Depth Charge Launcher (Connected to the Nav Terminal)
Additional Add-ons:
- 13 Diving Suit Lockers and Oxygen tank shelves (Located all over the Sub)
- 2 Nuclear Reactors (Reactor 1 runs the Subs original systems and Reactor 2 runs all the new systems to avoid overloading the original Reactor)
- Emergency Fix-Foam Sealant System (31 Fix-Foam grenade detonators spread over the sub to give 100% coverage, This is a one time use as you'll need 31 Fix-Foam grenades to Re-Arm the system). Its great for when your sinking/being pushed into crush depth or your stuck on the bottom with too much too repair and not enough gas/crew.
In Game Description:
Easily identified by its two humps, the CML V1.5 (Cargo & Medical Logistics) submarine known as the Camel. The Camel has an extensive medic bay and ample cargo space, The front ballast tank is STILL a liability, But the CML V1.5 boasts plenty of upgrades with 13 Diving suit lockers, a Dual Coilgun mounted under the front ballast tank, Depth charges, a set of Electrical discharge coils plus an extra reactor to keep everything humming along. Now with Sub-Wide Fix-Foam Sealant Systems! (1 USE ONLY)
This is my first go at editing a sub so the wirings abit messy lol but ive tested everything a bunch and so far it all work as intended!
will probably retrofit more of these Tier 1 Subs to be cheap Tier 2 options.