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Crashlanded + Actual industrial tech (5 colonist

The Five of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. Your faction will be a New Arrivals. Start with 5 people. Arrive in drop pods. Player starting characters have a 50% chance to start with cryptosleep sickness. Start with research: Biofuel refining Start with research: Microelectronics Start with research: Deep drilling Start with research: Ground-penetrating scanner Start with research: Medicine production Start with research: Fabrication Start with research: Marine armor Start with research: Gas extraction Start with research: Military Clothing Start with: -Silver x1200 -Packaged survival meal x50 -Medicine x30 -Component x70 -Bolt-action rifle -Revolver -Plasteel knife -Flak pants -Plate vest -Plasteel flak helmet -Random pet x1 -Steel x500 -Wood x500 -Advanced component x15 -Canned meat x120 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7 Ever wonder Why your colony is considered industrial tech level But doesnt have ACTUAL industrial tech? Well this scenario is exactly what you need! It makes you have ACTUAL Industrial tech on start! (Gas extraction is from the Helixien Gas expanded mod Go check it out!)