Temperature
Have you ever pondered why your character can simply breeze through sub-zero water like nothing? Great question, this mod fixes that by adding an entirely new semi-realistic temperature system to the game.
Content:
32 brand new temperature related afflictions:
Frostbite, hypothermia and hyperthermia, heat transferring from fires, heated diving suits and more! Enough content to provide a new experience for both medics and regular crew goers.
Focus on gameplay:
Have you ever played an NT addon and thought it was over the top and halted gameplay? Well fear not, for this mod doesn't care about being "realistic", it cares about being fun. Temperature itself only becomes truly fatal in extremely low or high amounts, otherwise it remains an annoyance at worst. Don't like it, then tweak it in the config! This mod is highly customizable for whatever experience you wish.
Light overhaul of gameplay:
Due to the addition of temperature, pressure isn't the only fear of water anymore, water and fire now cause issues if ignored. As a result of this, all crewmembers will approach the game in a new way, rather than then simply laughing away massive hull breaches or pits of fire, the crew must appropiately plan and navigate around it.
Why is this only a NT addon?
Simply put, I find NT to be the perfect canidate for a mod as this. Due to the already well thought out and maintained nature of Neurotrauma, adding this was extremely easy to do. I do not plan on ever making this a standalone mod, however, feel more then welcome to do so!
A Trello guide can be found Here![trello.com]
The trello also features a bunch of info regarding compatibility and other stuff. I also spent two whole days suffering while making it. Please read.
Русскоязычную версию Trello можно найти здесь[trello.com]
(Thanks to Lofa)
Want an in game guide? Use this! It has a Thermal guide and more!
Requirements:
Requires Server Side Lua and NT to work.
This mod goes directly above Neurotrauma.
A comprehensive troubleshooting guide on NT (and addons)/Lua can be found Here
This can be helpful incase your Lua mods aren't working or NT. Please refer to this.
Compatibility with other NT addons/Mods:
NT Cybernetics has built in compatibility. Load order doesn't matter.
NT Symbiote (or any other version of it) has built in compatibility. Load order doesn't matter.
S.A.F.S has built in compatibility. Load order doesn't matter.
Immersive Diving Gear has built in compatibility. Goes anywhere above this mod. (The internal heater is the battery in the diving suit helmet slot.)
Enhanced Reactors has built in compatibility. Goes anywhere below this mod. IF YOU ARE USING IMMERSIVE REPAIRS IT MUST GO BELOW ENHANCED REACTORS, OR ELSE YOUR REACTOR WILL BE A MICROWAVE.
Immersive Repairs will work fine AS LONG AS IT GOES BELOW ENHANCED REACTOR IF USED!
Dynamic Europa has built in compatibility. Load order doesn't matter.
NT Addons should work just fine, however this mod does override NT's Icepack (only in Lua) and Refrigerated Container/Crate.
IMPORTANT!
Real sonar or any other mod that overrides/adds diving suits will most likely not feature internal heaters. However, I have thought about this and have three methods of compatibility.
1. Internal suit heaters provided by patches or built in.
2. Compact suit heaters, which go in your inventory (Called 'C.S.H' in game).
3. External suit heaters, which go on the belt/bag slot (Called 'E.S.H' in game).
4. Suit compatibility mode which makes all suits heated by default (In config!).
This mod is fairly bot friendly, there is a load of config options that let you tweak the behavior of temperature and bots. Even outright disable temperature for bots, so please check it out!
Future Updates:
Due to the fact I made this addon because my ram died on my new computer, making me unable to work on my game,
this mod will not be updated often. I just recently got my ram back a few weeks ago. However I will fix any game breaking bugs, issues if I deem really important and make patches for other requested mods. I will only update the mod if I find freetime.
That being said I would like to add more content. Here is what I have planned:
- Rewrite all the heavy duty calculations in C#: This will make the mod much smoother.
You do not have to ask me to fork, make a translation, make a patch or edit this mod.
Feel free to make any contributions if you like!
The GitHub Repository can be found here![github.com]
Patches:
WARNING: Do not use any of the following patches if you are using Immersive Diving Gear and the same patch you are about to use below.
I.E: Using Immersive Diving Gear with the Real Sonar patch, no need to use the Real Sonar NT Thermal patch, it will have prebuilt compatibility!
Real Sonar Patch
Enhanced Armaments Patch
Baroverhaul Patch
Supported languages:
- English
- Русский(Russian): Thanks to Belikan-Illiariy on the repo and Lofa on Steam!
- Feel free to provide more translations on the github repo or through the Discord/Steam!
Credits
- Ydrec: Helped immensely with Lua, Xml and a bit of NT.
- Azure: Helped with a bit of NT.
- Liquid Oxygenite: Helped greatly with NT and Xml.
- Walter Hartwell White/POSTACI: Helped with NT + I stole his code, I mean lifted.
- Evil Factory: Made Lua, kinda important.
- Heelge and Mannatu: Making/Maintaining Neurotrauma itself (Thank you).
- Lukako: Helped with Xml and compatibility for other mods. Practically fixed a bunch of big issues.
- Antinous: Provided me burn resistance code.
- Lofa: Provided me Russian translations.
- Leo Shlykov: Original Russian Trello.
- And the following Git Hub contributors: sharkgorawr, albion.