*The listed required items are TECHNICALLY not required, but they do help make the experience better*
Four colonists managed to escape to a safe distance away from the mechanoid force that destroyed their home. However it will not be long before they detect you and begin regularly sending clusters to finish the job.
- Recommended that you use Cassandra Classic 'Strive to Survive' as your storyteller so that difficulty of mech raids rises over time
- Please submit any recommendations as for how to better style this situation to fit the narrative
Your faction will be a New Arrivals.
Start with 4 people, chosen from 10.
Player starting characters have a 20% chance to start with trait: Greedy
Player starting characters have a 10% chance to start with trait: Gourmand
Player starting characters have a 10% chance to start with trait: Lazy
Start with research: Watermill generator
Start with research: Biofuel refining
Start with research: Geothermal power
Start with research: Microelectronics
Start with research: Medicine production
Start with research: Multi-analyzer
Start with research: Fabrication
Start with research: Prosthetics
Start with research: Bone replacement
Start with research: Prosthetic organs
Start with research: Modules surgery
Start with research: Rimatomics
Start with research: Glassworks
Start with research: Reinforced glass
Start with research: Decorative glass
Start with research: Battery
Start with research: Solar panel
Start with research: Autodoor
Start with research: Hydroponics
Start with research: Tube television
Start with research: Machining
Start with research: Hospital bed
Start with research: Tools
Start with research: Smithing
Incident created:
-Mech cluster
-Enemy raid
Start with:
-Silver x800
-Packaged survival meal x50
-Component x50
-Glitterworld medicine x30
-Steel x1000
-Wood x300
-Advanced component x25