Vanilla Weapons Expanded - Heavy Weapons
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This mod is CE compatible.
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1.0.0 (21/12/2020): Initial release
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What I think this game was missing from the usual combat encounters is a punch, a smell of freshly fired bolters, the heat of an autocannon barrel and the look of surprise on the enemy faces as 10 homing missiles decimate their ranks. Vanilla Weapons Expanded - Heavy is our response to that task: This mod adds incredibly heavy weapons that can only be equipped on a handful of pawns - be it power armored troopers, pawns with a Tough trait or soldiers wearing our new industrial tech exosuits.
These weapons utilise the limited-use code, just like vanilla triple rocket launcher, except they can be fired more than once. After the weapon depletes, it breaks, which means you need to simply craft a new one. No ammo system, nothing like that!
Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.
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Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.
Q: Is this mod CE compatible?
A: Oh ayy.
Q: Do these weapons spawn on enemies?
A: In rare occasions the enemies meet all the requirements for the weapon to spawn (power armor or exoframe), then yeah.
Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.
Q: Can I request a feature?
A: Yes, comment down below!
Q: Where do I craft those weapons?
A: Machining table. Each weapon needs to unlock first with different research projects - you can’t craft handheld mortar without knowing the mortar tech.
Q: How to reload the weapons?
A: You don’t - each shot removes some HP from the weapon. Once enough shots is fired, the weapon breaks. It’s not meant to be a frontline infantry weapon set. These weapons should be treated as consumables, used only when needed, as they are extremely powerful.
Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.
Q: I don’t like how weapons remove HP with each shot, can I adjust the amount of HP removed?
A: Yes! Simply go to the Mod options menu and you can adjust ‘ammo’ used by each weapon individually.
Q: I want you to make these weapons reloadable.
A: Lol no.
[img]https://i.imgur.com/wa9bKtJ.png[/img]
Graphics and xml is created by me, [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.oskarpotocki.myportfolio.com]Oskar Potocki[/url][www.oskarpotocki.myportfolio.com].
Code work by Taranchuk.
Flamethrower weapon art by Luizi.
Rimworld is owned by Tynan Sylvester.
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Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!
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Check out our collection at:
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