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A RimWorld of Magic - Alhoon Class

Adds the Alhoon Class: Alhoons were magic-using outcasts from mind flayer societies who had defied the ruling elder brains to achieve a limited form of lichdom. Only the most powerful mind flayer mages could achieve true lichdom and were known as illithiliches; however, many in the Realms did not make this distinction.

Alhoons combined powerful wizardry and sorcery with their innate skill at psionics to become a new threat to the established order of the Underdark and beyond. Their skin possessed none of the wet, smooth, slimy texture of living illithids, instead appearing dry, wrinkled, and cracked as a result of the powerful magic resistance that had prevented a perfect conversion to lichdom.

(Source: https://forgottenrealms.fandom.com/wiki/Alhoon)

Abilities were chosen based on the following pages:
https://nwn.fandom.com/wiki/Alhoon
https://baldursgate.fandom.com/wiki/Alhoon
https://mojobob.com/roleplay/monstrousmanual/a/alhoon.html

Lorewise an Alhoon can use any spells, so I just gave them with the base necromancer spells, 'cause it fits their theme, plus whatever they can learn; not sure what master spells suit the class. Alhoons are failed liches, so no lichform. I also added in all of the psionic abilities (except storm, that trivializes all combat plus I couldn't find a dnd equivilent), plus deception and possesion.

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.

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