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ThisRimOfMine (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of Asterions mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2586396923]https://steamcommunity.com/sharedfiles/filedetails/?id=2586396923[/url] - Storages will now spawn with no items allowed in cities [img]https://img.litet.net/logos/Notice.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FThisRimOfMine][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/UnsafeToRemove.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] ALPHA VERSION - USE WITH CAUTION As my hardware is utter ♥♥♥♥♥♥♥ and i spend more time loading and crasing than actually coding and testing stuff, i regret to inform you that active development is paused until i can aford a proper PC. However, i do plan on returning to the project. This mod aims to recreate the bombed out remains of a besieged city, as seen in This War Of Mine by 11bit studios. Scenarios, quests and events inspired by the game will also be created. If you want to make use of the modded player map generator, choose a city biome as your starting location on the world map. With v0.6 a pure MapGenerator version will be released separately. It will feature all the city biomes and the player map generator but none of the scenarios, events and quests. Why does this mod require both DLCs? This mod needs the variety of ancient debris buildings added with Ideology to create a realistic city and events/quests with thematic setpieces. When the project nears completion and more scenarios and general story gets added, the imperial faction from Royalty will become the main antagonist for the player. These kinds of content are so deeply interwoven with the core concept of the mod, that i have to require DLC. CONTENT: - prototype city cluster generation on the world map - city block generation on player map - special city blocks spawning on player map - street grid generation on player map - loot generation - prototype debris generation - prototype contextual filth generation - prototype contextual damage generation - customisable mod settings Milestones: - v0.4 Full MapGen - v0.5 Full WorldMapGen - v0.6 Full MapGen for all biome variants - separate WorldGen Mod release - v0.7 Quests and Events - v0.8 Scenario and Story - v0.9 Re-Balancing - v1.0 Graphics and Compatibility (Full Release) TODO: - some blocks will spawn with special features on them (parks, hospitals, warehouses etc.) (WIP) - more house variants (WIP) - different city biomes on world map (harbour, military outpost, mining etc.) - rebalance ancient debris - general rebalancing - thematic quests and events [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2998095518][img]https://img.shields.io/github/v/release/emipa606/ThisRimOfMine?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: apocalypse, war