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Kryptonian Gene

Kryptonian Gene

Become a god among pawns.

I’ve been working on this for a while, and it’s still a work in progress. Let me know if you run into any errors.
This mod adds a gene that requires a gene editor or development tool to apply, so you’ll need the Biotech DLC.

If this ends up being too inconvenient for players, I’ll add a system that checks whether you have the DLC installed. If not, it will let you use an injector instead, similar to my other mods.

The Kryptonian Gene mod introduces a new archite-level gene that imbues your colonists with the legendary powers of a Kryptonian. Fueled by the sun itself, these pawns can perform feats that defy physics, from unleashing beams of heat to moving at supersonic speeds.


☀️ The Solar Energy System

This mod replaces the standard health mechanics for carriers of the Kryptonian gene. Instead of traditional damage, these pawns rely on Solar Energy:

Fuel Source: Solar Energy regenerates naturally when the pawn is exposed to sunlight.

Immortality: Kryptonians cannot die in the traditional sense. If they take lethal damage or run out of energy, they will fall into a Solar Coma. They remain in this state until exposed to sunlight and their reserves recharge.


⚡ Abilities

Harness the full power of the yellow sun:

Heat Vision: Fire a concentrated beam of solar energy from the eyes, dealing massive burn damage (50 dmg) at long range.

Cold Breath: Exhale a cone of super-cooled air that freezes enemies in place, causing frostbite damage.

Flight: Toggle flight mode to move at supersonic speeds while ignoring terrain costs.

Super Strength: Channel solar power into raw physical force. Massively boosts melee damage (x2.5) and carrying capacity (+200).

Supernova: Release all stored solar energy in a devastating explosion. This immediately depletes Solar Energy and almost always triggers a Solar Coma.


💪 Passive Enhancements

Even with no active powers enabled, Kryptonians surpass baseline humans:

Super Speed: Base move speed x2.0
Invulnerability: Melee damage factor x5.0 and greatly increased dodge chance
Efficiency: Global work speed x2.0; Mining & Construction x5.0
Strength: Carrying capacity +150


🛠️ How to Use

• Enable the mod in your mod list.
• Use the Xenotype Editor or Dev Mode to add the “Kryptonian Gene.”
• Monitor the Solar Energy gizmo.
• Use abilities from the command bar.


📦 Requirements

• RimWorld Version: 1.6
• RimWorld - Biotech
• Harmony


Special Thanks to 恰似宛然一笑生花 for the Chinese translation
https://steamcommunity.com/sharedfiles/filedetails/?id=3608344860&searchtext=Dr-Ake

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Harmony

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