Kryptonian Gene
[i]Become a god among pawns.[/i]
I’ve been working on this for a while, and it’s still a work in progress. Let me know if you run into any errors.
This mod adds a gene that requires a gene editor or development tool to apply, so you’ll need the Biotech DLC.
If this ends up being too inconvenient for players, I’ll add a system that checks whether you have the DLC installed. If not, it will let you use an injector instead, similar to my other mods.
The Kryptonian Gene mod introduces a new [b]archite-level gene[/b] that imbues your colonists with the legendary powers of a Kryptonian. Fueled by the sun itself, these pawns can perform feats that defy physics, from unleashing beams of heat to moving at supersonic speeds.
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☀️ The Solar Energy System
This mod replaces the standard health mechanics for carriers of the Kryptonian gene. Instead of traditional damage, these pawns rely on [b]Solar Energy[/b]:
[b]Fuel Source:[/b] Solar Energy regenerates naturally when the pawn is exposed to sunlight.
[b]Immortality:[/b] Kryptonians cannot die in the traditional sense. If they take lethal damage or run out of energy, they will fall into a [b]Solar Coma[/b]. They remain in this state until exposed to sunlight and their reserves recharge.
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⚡ Abilities
Harness the full power of the yellow sun:
[b]Heat Vision:[/b] Fire a concentrated beam of solar energy from the eyes, dealing massive burn damage (50 dmg) at long range.
[b]Cold Breath:[/b] Exhale a cone of super-cooled air that freezes enemies in place, causing frostbite damage.
[b]Flight:[/b] Toggle flight mode to move at supersonic speeds while ignoring terrain costs.
[b]Super Strength:[/b] Channel solar power into raw physical force. Massively boosts melee damage (x2.5) and carrying capacity (+200).
[b]Supernova:[/b] Release all stored solar energy in a devastating explosion. This immediately depletes Solar Energy and almost always triggers a Solar Coma.
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💪 Passive Enhancements
Even with no active powers enabled, Kryptonians surpass baseline humans:
[b]Super Speed:[/b] Base move speed x2.0
[b]Invulnerability:[/b] Melee damage factor x5.0 and greatly increased dodge chance
[b]Efficiency:[/b] Global work speed x2.0; Mining & Construction x5.0
[b]Strength:[/b] Carrying capacity +150
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🛠️ How to Use
• Enable the mod in your mod list.
• Use the Xenotype Editor or Dev Mode to add the “Kryptonian Gene.”
• Monitor the Solar Energy gizmo.
• Use abilities from the command bar.
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📦 Requirements
• RimWorld Version: 1.6
• RimWorld - Biotech
• Harmony
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Special Thanks to 恰似宛然一笑生花 for the Chinese translation
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3608344860&searchtext=Dr-Ake]https://steamcommunity.com/sharedfiles/filedetails/?id=3608344860&searchtext=Dr-Ake[/url]