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Friendly Factions (peaceful)

The escape pods land safely while the ship crashes on the granite hills. The three of you barely made it to the pods when the ship crashed with some carelessly tossed space junk. Left with nothing but a few rations of food and the little knowledge about practical things you learned in your short lives, you need to learn how to survive on this planet and find out how you can get back to that lifestyle before the crash. Maybe build a new ship too? Right before the crash, you discussed the planet that you're now trying to survive on - while nature can be harsh on there, the peoples are said to be rather friendly and try to avoid conflicts. It's probably smart to make some friends while you're out there.

This is a peaceful scenario with some events disabled that I don't like personally. On higher difficulties it does get hard. With the mod faction control you can disable pirates completely, which I really like to do with this scenario to make it possible to befriend all factions.

You start with:[list]
[*] a new tribe

[*] 3 people (out of 8)

[*] arrival via drop pods

[*] 50% chance of smokeleaf dependence (0.14-0.48 severity)

[*] 30 packaged survival meals

[*] 10 medicine

[*] 5 ship chunks

[/list]

disabled incidents:[list]
[*] payment demand

[*] ambush

[*] manhunter ambush

[*] enemy raid

[*] ship part crash (psychic)

[*] ransom demand

[*] toxic fallout

[*] crop blight

[*] infestation

[*] deep drill infestation

[/list]