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Let's make a deal

Money runs any world, and your group knew that. However, times were hard, and it seemed like a poor life was guaranteed.

By chance, there was a radio broadcast - goods were needed, and money would be given in return. Within seconds a call was made, and you secured a deal.

You and your friends put all the money into the materials needed. It took a few weeks, but all had been prepared. Tired and broke, the caravan was made. The blood, sweat and tears would be worth it in the end, right? Not all felt this way...

You arrived at the place chosen for the exchange. It was quiet, and dead still. Soon gunfire errupted, and your friends scattered. While running for your life, you hid behind a tree as they drew close, scared for your life. It was too late. You were knocked out.

Together with four of your friends, you woke up far away from home.

With your belongings picked from and your friends hungry, it's time to rebuild. This is your second chance.

Will you make it or break it?

Your faction will be a New Arrivals.
Start with 5 people, chosen from 9.
All characters have a 30% chance to start with trait: Quick sleeper
Player starting characters have a 30% chance to start with trait: Nervous
Non-player characters have a 50% chance to start with trait: Masochist
Player starting characters have a 50% chance to start with trait: Hard worker
Start with research: Microelectronics
Start with research: Smithing
Start with research: Gunsmithing

Incident created:
-Enemy raid
-Wanderer join
-Alphabeavers
-Flashstorm

Incident(s) disabled:
-Eclipse
-Solar flare

Start with:
-Steel knife
-Revolver
-Birdskin button-down shirt x3
-Pigskin pants x3
-Plainleather bedroll x5
-Lizardskin parka x2
-Standing lamp x2
-Pemmican x500
-Medicine x10
-Granite blocks x300
-Berries x200
-Steel x300
-Wood x500
-Kibble x200