- Made compatible with RimHud
- Made compatible with [LTO] Colony Groups
- Made compatible and integrates with World Tech Level
- Anything in my modpack
- Should work well with most other stuff too
Frequently Asked Questions
- Save compatible? | Do not add this mid-game!
- How do I access that world selector menu? | You need a world that isn't the main one available first. You can make your own, or download someone elses. To make your own, customize a thing and click the "world" button or alternatively go to the "world" tab after clicking on a map tile.
- 1.5? | Nah. World gen changed a lot for 1.6, lots would have to be done.
- How do I delete a world? | Mod options.
- I have to place tiles one by one? | Drag your mouse.
- How do I open the map editor? | Open your world map, click on a tile, click the world button, click map editor
Best paired with
- Progression: Worlds, a collection of Vanilla-themed planets and retextures for Worldbuilder.
- Progression: Aesthetics, for a comprehensive integration of the Workshop's tremendous decoration ecosystem
- User Media Props, for placing down your own custom sounds, music, and images.
Reccomended world mods
- Progression: Worlds, a collection of Vanilla-themed planets and retextures.
- The Earth, a full recreation of the Earth.
- Tatooine, the planet from Star Wars.
Credits
- Taranchuk worked his tail off on the C# over months, legendary.
- Gerrymon sent me these textures, thank you brother!
- Oskar Potocki is letting us use his VBE backgrounds for worlds.
- Reel for the concept art used for the world system.
- Helixien for designing the original planet generation changes
- Mlie for maintaining the Regrowth World Generation mod until this point

[www.patreon.com]

[discord.gg]
tags just in case: ferny, worldbuilder, customization, art








