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Android tiers (Unofficial 1.6 Update)

KNOWN ISSUES IN 1.6 [list] [*] The custom scenarios added by this mod [b]DO NOT work[/b]. Your pawns will not spawn upon landing. Use vanilla scenarios. [*] Odyssey features are NOT implemented. Androids are not space immune. [*] Skymind stuff is buggy with a gravship. Reports in comments are that servers will reset and lose progress and minds stored in the cloud can vanish when the gravship moves. [*] May have some issues with Vanilla Vehicles Expanded (a commenter reported "There is an error where GUI disappears when you arrive in the area carrying a prisoner.") [/list] Update credit Unofficial 1.6 update of Atlas' Android tiers mod. The original has a much more comprehensive description and pictures/videos of what this mod does, you should check it out and give it awards and stuff. See the original here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863]https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863[/url] Also the 1.5 unofficial update which I based this update off of: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3270639973]https://steamcommunity.com/sharedfiles/filedetails/?id=3270639973[/url] Features Expect bugs and glitches, but should be playable. - Adds 5 tiers of android along with an android doggo - 2 new android factions - Allow to remotely control connected surrogate androids - Allow to digitize and store your colonists minds in the SkyCloud - Android specific diseases like rust, hacking (mind viruses) etc. - Tons of replaceable upgrades / downgrades for androids - Fully customizable - More, etc etc Other changes in this 1.6 version: - I deleted a mod setting about letting Androids eat. It did not work at all with changes to vanilla in 1.6. By default Androids may eat food to charge their batteries but there are also charges you can plug them into instead. I suggest you set them to a food policy that forbids all food if you never want them to eat. - This reuses the mod ID from the 1.5 unofficial update, so you'll want to unsubscribe from other versions of this mod. Back up your saves!!! Because there have been so many unofficial updates and this mod goes so far back, you may encounter bad bugs that can even crash the game. I have had a colony go for nearly 20 hours with it with a 200+ modlist, so I'll personally say that this mod generally works, but I can't speak for all potential mod incompatibilities. You will want backup saves in case you find yourself in a situation where the game crash-loops on you. The last thing I want is to softlock people's saves.