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1trickPwnyta's Biotech Patch

This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings. Children [list] [*] The Child Labor: Encouraged precept requires children to be scheduled for at least 4 consecutive hours of work instead of requiring no scheduled recreation, since children don't recreate anyway. [*] The text for the right-click command "Prioritize growing growth vat" is changed to "Prioritize loading growth vat". [*] Children will not automatically gain a weird nickname like "Man" or "Dude" or "Bicep" at growth moments. [*] Children are called by their first names by default, instead of sometimes going by their last names. [*] Growth moment dialog trait/passion choices are colored. Traits are gray if they would be suppressed by a gene. Passions are red if they would conflict with a gene (such as Awful Mining). [*] Bug fix: Traits selected at growth moment are unsuppressed by genes that should suppress them (pyrophobia/pyromaniac). [*] Lactators can stop breastfeeding before the baby is full if something more important comes up (such as their own needs not being met). [*] Doctors will automatically give the baby to the parent to breastfeed after delivery. [*] Pawns won't move babies to a safer temperature until the baby has at least initial heatstroke/hypothermia. [/list] Genetics [list] [*] The auto-wake setting is enabled by default for deathresters. [*] A message appears at the top of the screen when a deathrester wakes up. [*] Pawns with the webbed phalanges gene don't care about being soaking wet. [*] The Health tab can be used to order xenogerm implantation even for xenogerms that are forbidden to the patient. [*] An alert appears on the right side of the screen when a pawn is deficient in a drug they need in order to survive because of their genes. [*] When ordering a pawn to priotitize creating a xenogerm, they will do it until finished instead of getting bored and leaving after a few seconds. [*] Kill thirst is satisfied by killing in melee combat, regardless of weapon type equipped. [*] Bug fix: Same xenogene/endogene can both cancel each other out if they give the same trait. [*] Bug fix: Children of a custom xenotype and another custom xenotype or baseliner are labeled as baseliner. [/list] Mechanoids [list] [*] Colony mechanoids are shown in the colonist bar. Instead of mood, charge level is shown. [*] Mechs can be ordered to move outside the mechanitor's command range, since zones could be used to accomplish this anyway. [*] Friendly mechs are assigned auto-repair be default. [*] Friendly mechs can be controlled even when their mechanitor is on a caravan, since the mechanitor doesn't have to be on the same map anyway. [*] Friendly mechs can self-charge on top of power conduits and other non-chair standable buildings. [*] Friendly mechs remember their control group assignment upon being resurrected. [*] Friendly mechs with no energy who need to be carried to a recharger use a different symbol (power outage symbol vs. self charge symbol) and get an alert on the right side of the screen. [*] Friendly mechs can be given right-click orders to prioritize specific tasks, both while undrafted and drafted, similar to humans. [/list] Miscellaneous [list] [*] Allow hemogen farming any colonist, not just prisoners. This adds a checkbox to the health tab. [*] No more message spam when extracting hemogen from a prisoner of a hostile faction. [*] No more message spam when wastepacks deteriorate outside of the home area. [/list] [hr] Updates 01/18/2026: Add ability to hemogen farm any colonist, add kill thirst satisfaction for any melee combat, show mech charge level in colonist bar instead of mood, remove fixes/features that have since been added in vanilla, bug fixes with pawn names and mechanitor mechs. 10/07/2025: Fix errors when pawn nicknames are handled outside gameplay 09/10/2025: Fix children first name feature 06/16/2025: Update to 1.6, remove features now vanilla 05/21/2025: Fix conflict with Pawn Name Variety, fix pawn name errors when reloading saves 04/13/2025: Fix conflict with Character Editor Credits [list] [*] Mod icon: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmouse_draws]@mouse_draws[/url][x.com] [*] Positive thoughts: Viewers like you [/list]