1trickPwnyta's Biotech Patch
This mod makes a handful of small tweaks to the Biotech DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much. Each tweak can be toggled on or off in the mod settings.
Children
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[*] The Child Labor: Encouraged precept requires children to be scheduled for at least 4 consecutive hours of work instead of requiring no scheduled recreation, since children don't recreate anyway.
[*] The text for the right-click command "Prioritize growing growth vat" is changed to "Prioritize loading growth vat".
[*] Children will not automatically gain a weird nickname like "Man" or "Dude" or "Bicep" at growth moments.
[*] Children are called by their first names by default, instead of sometimes going by their last names.
[*] Growth moment dialog trait/passion choices are colored. Traits are gray if they would be suppressed by a gene. Passions are red if they would conflict with a gene (such as Awful Mining).
[*] Bug fix: Traits selected at growth moment are unsuppressed by genes that should suppress them (pyrophobia/pyromaniac).
[*] Lactators can stop breastfeeding before the baby is full if something more important comes up (such as their own needs not being met).
[*] Doctors will automatically give the baby to the parent to breastfeed after delivery.
[*] Pawns won't move babies to a safer temperature until the baby has at least initial heatstroke/hypothermia.
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Genetics
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[*] The auto-wake setting is enabled by default for deathresters.
[*] A message appears at the top of the screen when a deathrester wakes up.
[*] Pawns with the webbed phalanges gene don't care about being soaking wet.
[*] The Health tab can be used to order xenogerm implantation even for xenogerms that are forbidden to the patient.
[*] An alert appears on the right side of the screen when a pawn is deficient in a drug they need in order to survive because of their genes.
[*] When ordering a pawn to priotitize creating a xenogerm, they will do it until finished instead of getting bored and leaving after a few seconds.
[*] Kill thirst is satisfied by killing in melee combat, regardless of weapon type equipped.
[*] Bug fix: Same xenogene/endogene can both cancel each other out if they give the same trait.
[*] Bug fix: Children of a custom xenotype and another custom xenotype or baseliner are labeled as baseliner.
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Mechanoids
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[*] Colony mechanoids are shown in the colonist bar. Instead of mood, charge level is shown.
[*] Mechs can be ordered to move outside the mechanitor's command range, since zones could be used to accomplish this anyway.
[*] Friendly mechs are assigned auto-repair be default.
[*] Friendly mechs can be controlled even when their mechanitor is on a caravan, since the mechanitor doesn't have to be on the same map anyway.
[*] Friendly mechs can self-charge on top of power conduits and other non-chair standable buildings.
[*] Friendly mechs remember their control group assignment upon being resurrected.
[*] Friendly mechs with no energy who need to be carried to a recharger use a different symbol (power outage symbol vs. self charge symbol) and get an alert on the right side of the screen.
[*] Friendly mechs can be given right-click orders to prioritize specific tasks, both while undrafted and drafted, similar to humans.
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Miscellaneous
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[*] Allow hemogen farming any colonist, not just prisoners. This adds a checkbox to the health tab.
[*] No more message spam when extracting hemogen from a prisoner of a hostile faction.
[*] No more message spam when wastepacks deteriorate outside of the home area.
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Updates
01/18/2026: Add ability to hemogen farm any colonist, add kill thirst satisfaction for any melee combat, show mech charge level in colonist bar instead of mood, remove fixes/features that have since been added in vanilla, bug fixes with pawn names and mechanitor mechs.
10/07/2025: Fix errors when pawn nicknames are handled outside gameplay
09/10/2025: Fix children first name feature
06/16/2025: Update to 1.6, remove features now vanilla
05/21/2025: Fix conflict with Pawn Name Variety, fix pawn name errors when reloading saves
04/13/2025: Fix conflict with Character Editor
Credits
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[*] Mod icon: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fx.com%2Fmouse_draws]@mouse_draws[/url][x.com]
[*] Positive thoughts: Viewers like you
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