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Oxygen Not Included x Rimworld (Old)

THIS MOD WILL LIKELY NOT BE UPDATED TO 1.3 FOR A WHILE! PLEASE CONSIDER SWITCHING TO THE ANIMALS MODULE!

Content mod with animals, plants, meals, and more!

Join your duplicants that escaped the temporal tear, and discover life on a new Rimworld with all the animals, plants, and meals from the game Oxygen Not Included by Klei Entertainment. Not compatible with Oxygen Not Included: Animals

Legend has it that somewhere in the past, humans created what today is called vanometric power, but due to either ignorance or ambition, it overstepped some ancient law and resulted in many of humankind’s greatest discoveries becoming lodged in a time loop parallel to the known universe.

See details on added plants and meals above

and details on added animals below


Extra Stuff

  • Thanks to Tynan and Klei for developing such amazing and intricate games that have captured my mind and kept me engaged over the course of a the relatively boring and dull summer before my first year of college.
  • Thanks to my graphic design teacher for showing me how to create graphics in adobe illustrator, and hopefully forgiving me for not finishing my schoolwork for the year.
  • Thanks in advance for any and all comments that will help me balance the mod or fix any of the issues I'm sure it has.

The art for this mod was made in Adobe Illustrator, by me, but inspired by the game Oxygen Not Included by Klei Entertainment. I'm no artist, but I hope people enjoy it.
(Side Note: There is no North and South facing art for the critters due to things looking cursed)
(Side Note 2: Desiccated critters turn into genetic ooze because I have a hard time visualizing bones on critters)

Noobert made a fantastic YouTube video about this mod.
https://youtu.be/OyXx_RECh1k

Contact me with my new email for my mods:

  • mod suggestions
  • compatibility issues
  • anything else

scruffymodding@gmail.com

Some market values and other numeric values are different from the graphics; these differences are for various reasons like: simple balancing changes, stopping drop pods from feeding a 30 man colony for a year, preventing Shove Voles from dying of starvation while in trade caravans, and making it so a late game Shine Bug manhunter pack doesn't instantly kill the game. For actual values, use the in game wiki tab. [\b]
This mod is a real mess of files on my computer right now, so I'm focusing on separating it into modules so that it isn't so confusing