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Mercenary Pirate Hunters

After their calls of distress go unanswered by their faction; your organization is contracted to clear out the pirates trying to take over the planet. Your commanders agree to take on this job not for the pay but for the threat to all of civilization should these pirates succeed in joining forces and creating a safe haven for all Pirates.

You are preparing for deployment on this forsaken world when you are ambushed but a fleet of several pirate factions hell bent on defending their interests. Can you succeed against all odds?

Your faction will be a New Arrivals.
Start with 3 people, chosen from 10.

Cannot tame animals.
(However since anybody can stick a seed in the ground and pray it grows I have left planting in.)

This scenario was inspired by Francis john's tribal nomads play through.

It does require you to have [KV] Faction Control.

Faction set up should have tight communities, scattered pirates, ONE civil outlander group, and 5 to 7 pirate factions. you may also ad 1 to 2 tribes of your choice

Зависимости мода

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