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Tribesman crashes on an abandoned facility

Your tribe was destroyed by the great blood machines. You managed to escape and found an intact pod launcher. You jumped in, frantically pressed any buttons, because the blood machines were still on your feet.

You wake up freezing, realizing you landed on the icesheet, a biome with low chances of survival at your current situation. Fortunately there are some functional buildings around. Some of them look like they could grow food!

DOES NOT WORK WITH "PREPARE CAREFULLY" - it will delete the buildings

- Place your colony on the icesheet (or sea-ice), or this scenario will make no sense.
- Grab the parka.
- Batteries and the Vano-Cell can be used as conduits.
- Claim the buildings you need, maybe use the reconnect function
- Turn off unroofed powered basins, they will short circuit in the rain

Q: The Buildings are scattered in a complete mess, how am I supposed to use them?
A: Only build a small room around 3-4 basins, deconstruct the other things or save them for later

Your faction will be a New Tribe.
Start with 1 people, chosen from 8.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Jogger

Start with:
-Short bow
-Chicken egg (unfert.) x80
-Glitterworld medicine x15
-Vanometric power cell
-Cloth parka
-Battery x4
-Wind turbine x2
-Solar generator x5
-Persona zeushammer
-Steel hospital bed x2
-Flatscreen television x37
-Sun lamp x2
-Heater x4
-Wooden sarcophagus x5
-Power conduit x50
-Waterproof conduit x50
-Hydroponics basin x18
-Steel slag chunk x12

Map is scattered with:
-Ship chunk x2