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The Van Der Linde Gang

America, 1899.
We're a long way east from land we know. Far from open country. More and more "civilization".Wwhat a mess we're making of things.
- Arthur Morgan

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Perfect for a Wild West run. Survive with Arthur Morgan and 5 other gang members on the frontier in America, 1899. This scenario has been painstakingly made with attention to accuracy to that of red dead redemption 2, as well as the historical accuracy of the Wild West. A permanent solar flare locks the world in a pre-electric era, for those wanting a true outlaw vibe (i don’t remember dutch using an electric toothbrush, after all). due to the flexibility of the scenario, you can send the gang anywhere from the tundra areas of Ambarino, the arid plains of New Austin and West Elizabeth, the temperate forests of New Hanover, or make permanent residence on the islands of Guarma.

hell, just execute Micah from the start.
good luck outlaws.
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Your faction will be a New Hideout.
Start with 5 people, chosen from 8.
Start with research: Beer brewing

Incident created:
-Wanderer join

Incident(s) disabled:
-Solar flare
-Resource pod crash
-Transport pod crash
-Toxic fallout
-Infestation
-Mech cluster
-Ship part crash (defoliator)
-Psychic drone
-Ship chunk drop
-Ship part crash (psychic)

Permanent game condition(s):
-Solar flare: A solar flare is blasting the planet. The electromagnetic interference will prevent most electrical devices from working.

Start with:
-Silver x1000
-Simple meal x30
-Herbal medicine x20
-Revolver x2
-Pump shotgun
-Hunting rifle
-Steel knife x2
-Labrador retriever x1
-Wood x600

Map is scattered with:
-Steel x340