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The Road

(Lore)
The world everyone knew and loved is gone. Through desperation or stupidity, almost everyone is dead. With you and your son you venture down the road for supplies but end up settling down on this forsaken planet.

(Optional Rules)
-Start with one man aged 35-50.
-Start with a boy 8-10 years old (Requires children mod, otherwise 18-20).
-Don't trust wanderer joins, always send them away.
-Remove abrasive and iron-willed from son with Edb Prepare Carefully.
-No cannibalism what-so-ever.
-If the son dies, the run is over.

(Starting)
Your faction will be a New Arrivals.
Start with 2 people, chosen from 2.
Player starting characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 100% chance to start with trait: Quick sleeper
Player starting characters have a 100% chance to start with trait: Fast learner
Player starting characters have a 100% chance to start with trait: Abrasive
All characters have a 100% chance to start with malnutrition.
Player starting characters have a 80% chance to have their rest set between 22% and 40%.
Player starting characters have a 100% chance to have their food set between 0% and 0%.
The stat "hunger rate multiplier" will be universally multiplied by 85%.

Incident created:
-Enemy raid

Permanent game condition(s):
-Volcanic winter: Some distant volcano or fire is choking the atmosphere with ash, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower.

Faction relation modifiers:
-All factions (Starting: -100 to -12)

Start with:
-.44 Magnum cartridge (FMJ) x28
-Ruger Redhawk
-Component x10
-Simple meal x3

Map is scattered with:
-Steel x225