After the last job, you and other members of your gang were forced to run without looking back. The only thing you have with you, are the things you managed to steal, extort or find along the way. Your savage ways have granted you a bad reputation, and mending relations with other factions will take a long time.
Note: Basically a copy of the bandits scenario from Vanilla Faction Extended but with more colonist and dammed rep with other factions.
Your faction will be a New Hideout.
Start with 10 people, chosen from 10.
Your people will be between 20 and 27 years old.
Arrive in drop pods.
Faction relation modifiers:
-All factions (Starting: -100, Natural: -100)
Start with:
-Bolt-action rifle x3
-Double-action revolver
-Heavy SMG
-Steel pickaxe x3
-Steel hatchet x4
-Steel hammer
-Steel cleaver x2
-Packaged survival meal x200