Facial Animations Xenotype Compatibility [Reuplo
TEMPORARY RE-UPLOAD: The 1.6 fork by WalterHawkwood was removed. I am uploading this to restore access. If the original returns or I am asked to remove this, I will do so immediately.
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Original mod by: Leaguenet
Original fork by: WalterHawkwood
[Original Fork Description]
This patch ensures a basic level of compatibility between Facial Animations and certain xenotypes that use custom heads. Until we get true support for Biotech, this makes the custom heads work in a rather hacky way. Xenotypes are limited to one head type per gender, and in most cases there will be no actual animations (which is mostly a good thing, as with Animusen for instance, the mouth is drawn OVER the snout, which looks horrifying). This is not "true" support of custom head types, but rather uses the custom head as a "mask" over the default animated head (but under the animated eyes and mouth, where it makes sense).
Currently supported mods for 1.5 are:
Alpha Genes
Vanilla Races Expanded: Saurid (this one kinda works ok without the patch too, but still the ability to use custom scaled head feels like an improvement)
Vanilla Races Expanded: Genie
Vanilla Races Expanded: Phytokin
Erin's Auronya
Erin's Fenrisulfr
Erin's Corviya
Erin's Shisune
Works well with Vanilla Textures Expanded - Facial Animation (actually subjectively better than without it)
Honorary mention to the original mod that gave me the idea for the fix: Furskin fluff for [NL] Animation
This is a pretty basic XML patch (plus slightly resized/edited head textures for some mods); please feel free to use the code and/or the technique used in your own creations. Hopefully we'll get native support at some point, making my patch redundant.