Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Facial Animations Xenotype Compatibility [Reuplo

TEMPORARY RE-UPLOAD: The 1.6 fork by WalterHawkwood was removed. I am uploading this to restore access. If the original returns or I am asked to remove this, I will do so immediately. _____________________________ Original mod by: Leaguenet Original fork by: WalterHawkwood [Original Fork Description] This patch ensures a basic level of compatibility between Facial Animations and certain xenotypes that use custom heads. Until we get true support for Biotech, this makes the custom heads work in a rather hacky way. Xenotypes are limited to one head type per gender, and in most cases there will be no actual animations (which is mostly a good thing, as with Animusen for instance, the mouth is drawn OVER the snout, which looks horrifying). This is not "true" support of custom head types, but rather uses the custom head as a "mask" over the default animated head (but under the animated eyes and mouth, where it makes sense). Currently supported mods for 1.5 are: Alpha Genes Vanilla Races Expanded: Saurid (this one kinda works ok without the patch too, but still the ability to use custom scaled head feels like an improvement) Vanilla Races Expanded: Genie Vanilla Races Expanded: Phytokin Erin's Auronya Erin's Fenrisulfr Erin's Corviya Erin's Shisune Works well with Vanilla Textures Expanded - Facial Animation (actually subjectively better than without it) Honorary mention to the original mod that gave me the idea for the fix: Furskin fluff for [NL] Animation This is a pretty basic XML patch (plus slightly resized/edited head textures for some mods); please feel free to use the code and/or the technique used in your own creations. Hopefully we'll get native support at some point, making my patch redundant.