Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

hardpoint controller

hardpoint_controller

This is a controller for managing hardpoints through a display interface.
This microcontroller is the master unit, and requires the included slave unit to function.

Connect everything according to the node labels and it will work.

• Required Microcontrollers
Master unit (this one)
Slave unit co-hardpoint_controller

• Controls

(Pilot seat keys are recommended to be set to "Push" mode)

1 Key - Select special button (intended for guns)
2 Key - Move selection left
3 Key - Move selection right
Space - Fire / Confirm

• Hardpoint Numbering

Hardpoints are assigned from left to right on the display as:
1, 2, 3 ...

Set the corresponding numbers the same in the slave unit.

The number of hardpoints can be changed in the microcontroller properties.

• Hatch System

This controller is designed with the assumption that the two center hardpoints are stored internally.

The center hardpoints will not appear until the hatch is opened.

• How to Open the Hatch

Select HATCH on the display
Press Space

A signal will then be output from the bool output "hatch".

• Color Coding

Hardpoint types are identified by color:

Orange - Guns / Cannons
Red - Missiles
Yellow - Bombs
Blue - Rockets
Green - Torpedoes / Special Weapons
Silver - Utility / Other

*Colors change depending on weapon type input.

• Usage

Free to use
Free to modify
Redistribution allowed

If you modify or reuse it, I would appreciate it if you share the Workshop URL.