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CRN Errania

The Salconne was great, but always had the issue of being very large and laggy, so this ship is designed to perform just as well (and in some cases better) while allowing the captain to experience a significantly faster physics simulation.

As always, my testing was done in 40% wind, and while travelling upwind, i could still manage nearly 5 knots while just a handful of degrees from irons. I believe this ship is faster and more maneuverable than the Salconne in the vast majority of situations.

Controls of the sails are identical to my previous ship, where control handles are used to raise/lower the yards (with the exception of the t'garns'l yards which are fixed in their hauled position), furl/douse the sails and manage the clews individually per each sail. The primary design difference with this ship is that only the main yards can be steered, the yards above the mains'l yards will simply follow along so long as the rigging is tight.

She has 18 guns, in an awkward 4x2 pack as i build my ships with a relatively narrow beam, plus 2 lead guns. remember to open the lower gunports and roll the lower guns out before enabling and firing them, or you'll be in for a wet afternoon.