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RenderNodeAdjuster

Summary

Designed as a functional alternative to "StylishRim," focused on fine-tuning render node positions.
Implemented as an extension of the "View Render Tree" in the DebugTool.
Controls

  • Open Window: Select a pawn and click the logbutton or press the Ctrl + Debug Inspector key (Default: [Ctrl] + ['])
  • Select Node: Choose any node from the Tree. Once selected, adjustment sliders will appear on the right.
  • Precision Adjustment: Hold [Ctrl] while dragging sliders for 1/10th sensitivity.

Note: This tool utilizes the key assigned to the Debug Inspector in your settings.
Adjustment Options

Offset

  • Vertical (Common), Horizontal (North/South), Depth (East/West), Layer (Priority)

Scale

  • Height (Common), Width (North/South), Thickness (East/West)

Rotation

  • Roll (North/South), Tilt (East/West), Shear (East/West)

Data Management

  • Auto-Save: Changes are saved automatically.
  • Copy/Paste: Share settings via JSON on your clipboard.
  • Remove / Remove All: Delete adjustment data for specific nodes or the entire pawn.
  • Binding: Data is tied to the Pawn's DebugLabel or the specific ApparelDef.

Important Notes

  • Non-apparel nodes may not save correctly due to ID limitations.
  • Only currently rendered nodes can be adjusted.
  • Minimal performance impact may occur as it runs during the render cycle (Optimized with caching).

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