Two men, alone and isolated on a windswept rock for four weeks, exposed to the elements, no one but each other for company. Just see to your duties and stay on schedule, or I'll dock yer wages.
Be sure to choose a small island hex in a cold, middle moisture world for total accuracy. And remember, it's bad luck to kill a sea bird.
Your faction will be a New Arrivals.
Start with 2 people, chosen from 4.
Your people will be between 27 and 65 years old.
All characters have a 50% chance to start with trait: Night owl
All characters have a 75% chance to start with trait: Depressive
All characters have a 50% chance to start with trait: Psychopath
Player starting characters have a 25% chance to start with trait: Slow learner
All characters have a 85% chance to start with alcohol addiction.
Start with research: Colored lights
Start with research: Battery
Permanent game condition(s):
-Psychic drone: A distant archotech is emitting psychic signals through an orbital amplifier, driving people towards insanity.
-Volcanic winter: Some distant volcano or fire is choking the atmosphere with ash, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower.
Start with:
-Sun lamp
-Beer x150
-Steel axe
-Smokeleaf joint x40
-Smokeleaf leaves x150
-Wood x450
-Silver x300
-Packaged survival meal x125
-Marble small sculpture
-Steel shovel
-Steel knife
-Revolver