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Arborist of the Rim

Current Build: 2.0.1.1

Many unique trees exist out there in space. On the Rim, you'll probably encounter them all. What dark whispers do they sing into your mind? Songs of power. Power awaits you, but you don't want power. You really, really don't.

My first mod, lots of stuff to add here.

DESCRIPTION:

There are so many "strange and interesting plant" (thanks Little Shop of Horrors) varieties across the Rim, and I thought they should be able to be made more abundant. Plus, what's the harm in combining them into single trees with multiple effects? Mad science hasn't gone far enough on the Rim yet, has it?

I want to reward resourceful Tribal players, but really I'd like to see what happens when any group of crazy people are somehow equipped with magical wooden clothing.

Expect a lot of changes irregularly.

MOD FUNCTIONS:

When Burned Trees decay completely, small amounts of a unique resource is left behind. You'll need a lot of this.

Tiberium Chunks of all three colors (green, blue, red) produce their own light.
Green Tiberium Chunks can be chopped up at the stone table into Green Tiberium Crystals.
Green Tiberium Crystal can be used to make walls, which glow with their own light.

See the patch note section for further information.

TREE GENELINES:

Anima: Self-healing spirit tree that rewards Natural focus users with psychic powers. Wanna have armor that heals the pawn wearing it and have self-repairing buildings?

Ocular: Tree that exists as a byproduct of extradimensional entities passing through the area. But while present, plantlife in the immediate vicinity is terraformed quickly.

Nightmare: A hole between dimensions that is shaped vaguely like a tree, so it grows like one. Intentionally and aggressively drives everyone insane.

Tiberium: A tree that is a mutant byproduct of an aggressive terraforming technique of unknown origins. Glows with its own light, which is radioactive and mutagenic, and affects rock, metal, plant, and animal.

Gauranlen: A tree that is the source of many religions.

This mod makes it possible to crossbreed these things! It's a very high risk / reward system and the only colonies that might survive are overseen by players that are simultaneously smart, lucky, patient, and observant.

SPECIAL THANKS:

To Maxim, who made the only other fan mod relating to Command and Conquer: Tiberian Sun (a personal favorite game story).
To DarkSlayerEX, for tremendous mod support.
To Scramster, for mod support.
To Mlie, for mod support.
To Tarojun, for mod support.
To Zamnath, for mod support.
To Sarg Bjornson. For help understanding his Alpha Animals mist code, and creating the Oculisk.
To ChibiChan09, who is going to do the tree art once the mod is ready
To Jecrell, who gave me permission to use his mod assets