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Necromancer (outdated)

Updated version at https://steamcommunity.com/sharedfiles/filedetails/?id=2589457512

I Tried to update but opening the scenario editor crashed the game

requires rimworld of magic mod

Necromancer save designed to allow for multiple minions also set up to constantly assualt you forcing a more aggresive play style also bumps up mana regen and magically gifted pawns are 33% of all pawns

Start your undead horde

You start with 10 mana potions incase you dont start with raise undead

Your faction will be a New Arrivals.
Start with 1 people, chosen from 5.
Your people will be between 50 and 80 years old.
Player starting characters have a 100% chance to start with trait: Necromancer
All characters have a 25% chance to start with trait: Magically gifted
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Undergrounder
Player starting characters have a 100% chance to start with trait: Fast learner
Start with research: Solar panel
Start with research: Transport pod
Start with research: Multi-analyzer
Start with research: Battery

Incident created:
-Enemy raid every 5 days
-Wanderer join every 10 days
-Enemy arcane raiding party every 15 days
-Elemental assault around every 17.7708 days to prevent coming at same time as others
-Trader caravan arrival around every 3 days

Incident(s) disabled:
-Flu
-Plague
-Malaria
-Sleeping sickness
-Sensory mechanites
-Fibrous mechanites
-Gut worms
-Muscle parasites
-Mana drain

Permanent game condition(s):
-Mana surge: The planet's celestial alignment is causing a surge in mana. All creatures attuned with magical powers will gain mana at an increased rate.

Start with:
-Silver x3200
-Packaged survival meal x200
-Medicine x40
-Component x125
-Steel x1000
-Wood x300
-Pump shotgun
-Torn Script: Necromancy x3
-Torn Script: Hemomancy x2
-Torn Script: Water x2
-Manaweave Robes of the Archmage

Map is scattered with:
-Ship chunk x5
-Steel x720