Android Repair Bed
Automated healing. Reliability redefined.
A small companion mod for Vanilla Races Expanded - Android. Adds a powered cradle that automatically maintains injured androids — no crafter required.
Features
- Auto repair. Lay an injured android on the bed. While powered, an articulated nano-tool arm tends to the patient automatically.
- Bleeding stop. Stitches synthetic-component wounds and stems blood loss.
- Slow mending. Mends biocomponents at ~1 HP per 3.3 sec — same rate as a colonist running the vanilla repair job, but fully passive.
- Status cure. Eases freezing, overheating and scanning sickness over time.
- Neutroamine refill. Load it with neutroamine to also treat neutro loss — a separate neutro casket is no longer required.
Stats
- Footprint: 2×3
- Power: 80W (when active)
- Cost: 150 steel · 75 plasteel · 25 gold · 4 components · 2 advanced components
- Research: same as the neutro casket (androidtech)
Placement
Two repair beds cannot be placed side by side — their scanning arms would collide. Stack them head-to-head instead if you need a row.
Compatibility
- Better Architect Menu — bed automatically appears under the "Androids" category instead of Biotech.
- Safe to add to an existing save.
- Removing mid-save will leave a missing-def warning for any built beds — deconstruct them before disabling the mod.
Requirements
- Harmony
- Vanilla Races Expanded - Android
- Biotech DLC
Credits
- Built on top of the excellent Vanilla Races Expanded - Android by Oskar Potocki & the VRE team.
- Bug reports and suggestions welcome in the comments.
Support / 支持作者
If this mod made your colony a little more fun, consider buying me a coffee ☕
如果觉得这个 mod 还不错,欢迎请我喝杯咖啡 ☕
