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More Vanilla Xenos

Adds three hand-crafted xenotypes that use unused vanilla Biotech genes — no new genes added.
Most xenotype mods add even more genes on top of an already large vanilla pool, while many of the original genes remain unused or rarely seen.
I carefully went through which genes were underused and crafted these three xenotypes specifically to improve coverage.

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FOAMLING
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Mass-produced on mid-worlds as disposable hazardous labor. Engineered to survive fire, smoke, and toxic conditions that would kill baseline humans. Cheap gene imprinting has left them physically deformed and chronically miserable.
Encountered in industrial-level factions and above.

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SAURID
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Horned reptilian xenohumans with webbed fingers and acid spit. Peaceful and optimistic by nature, with a remarkable talent for art. They are chronically lethargic and carry a genetic dependency on wake-up to stay functional.
Can be found among gentle and rough tribes on the rimworld.

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DEMON
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Humans twisted by Horax, an archotech anomaly. Hyper-aggressive, hemogenic, and sleepless — with a genetic dependency on alcohol to keep the noise in their heads bearable.
Found exclusively among the Horax Cult. Requires the Anomaly DLC.

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REQUIREMENTS
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- Biotech (required)
- Anomaly (optional, for Demons / Horax integration)

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SIDENOTES
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You can use the "Xenotype Spawn Control" mod to customize where these xenotypes appear.