Tired of arresting your colonists just to convert them? Or perhaps you are tired of manually targetting a pawn with your moral guide one awkward conversation at a time?
Assign a pawn as a Missionary and let them handle it. They'll seek out idle colonists with the wrong beliefs, walk right up to them, and talk their ear off, reducing their certainty - then convert them fully when it hits zero.
No blueprints. No micromanagement. Just relentless, autonomous ideological persuasion.
This mod is intended to replicate the Warden conversions of prisoners but now it's colonist -> colonist
Features
- New Convert work type - assign any pawn as a Missionary in the Work tab
- Missionaries automatically find, approach, and converse with off-ideology colonists
- They will only target pawns that are idle/recreating within the Home Zone to prevent distracting colonists from their important work
- Certainty drops each completed conversation, scaled by the missionary's Social skill
- When certainty drops to zero, the listener then converts to the same ideology as the Missionary!
- Long cooldown per target prevents spam - recipients get a breather between sessions (max of 3 conversations per day).
- Vanilla conversion attempts are suppressed during and briefly after each custom interaction to prevent double-dipping
Requirements
- Ideology DLC
- Harmony
Translations:
[Russian] - Translated by Kamikadza13 (Link to Translation)
Should work alongside existing mods that modify work tab. No known conflicts at the time of writing although please let me know if a conflict is found and it will be resolved!
Does not touch save data beyond a lightweight per-map cooldown tracker. Safe to add to existing saves.