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[SCT] Blight Response | Work Type: Blight Cut

Tired of watching blight silently devour your harvest while your colonists sleep through it? Or scrambling to manually mark every infected plant before it jumps to the next row?

Assign a colonist to Blight Cut and they'll handle it. The moment blight shows up, they drop what they're doing, wake from sleep if they have to, and go cut it before it spreads.

No manual marking. No priority juggling. Just an automatic emergency response to one of the most colony-ending threats in the game.


Why a New Work Type?

Blight and fire are the same kind of problem: a spreading timer that ruins your colony if you stop paying attention. Vanilla treats fire as an emergency that wakes sleeping pawns and interrupts everything. Blight just sits in the regular plant cutting queue.

Blight Cut sits directly after Firefighting in the work tab and behaves the same way. A spreading food emergency deserves the same urgency as a spreading fire.

Features

  • New Blight Cut work type, assignable to any colonist in the Work tab
  • Sits right after Firefighting, with the same emergency behaviour
  • Sleeping colonists wake up when blight appears (checked every few seconds)
  • Working colonists drop their current task to respond
  • Only blighted plants are touched. Healthy crops are never cut
  • Respects allowed areas. Colonists won't chase blight into a forbidden zone
  • No manual designating. The work giver detects blighted plants directly

Who Should Have It On?

Entirely your call. Keep it off your hunters and researchers if you don't want them sprinting across the map. Turn it on for your growers and haulers who are already nearby. Same logic you'd use for firefighting.

Under the Hood

  • One WorkType, one WorkGiver, one small MapComponent
  • Reuses the vanilla CutPlant job, so cut speed and yields match what you're used to
  • No settings menu. It just works

Compatibility

Should play nicely with other work tab mods, including Auto-Cut Blight. No known conflicts at the time of writing. If you find one, let me know and it will be resolved.

Save Safety

Doesn't touch save data. Safe to add to or remove from existing colonies.


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