Psy Entropy Shield Genes is a lightweight psionic defense gene mod. It adds two toggleable psy shield genes that allow psycasters to convert incoming harm into psychic entropy, with shield efficiency scaling from psychic sensitivity. It is designed for players who want psionics to have a stronger combat role without adding a large or complex new system.
【Main Features】
- Adds the standard gene {Psy entropy shield}
- Adds the archite gene {Archite psy entropy shield}
- Pawns can manually toggle their psy shield on or off
- The active shield displays a visible psionic bubble effect
- Incoming health damage is absorbed and converted into psychic entropy
- The shield uses its own damage factor based on psychic sensitivity
- The shield allows the user to keep attacking outward
- The shield does not collapse from EMP
- The archite version can also suppress stunning and ignition
- Adds two craftable gene inducers for direct access to the new genes
【Core Mechanics】
The psy entropy shield uses psychic entropy as its defensive resource. When the shield absorbs damage, the pawn gains psychic entropy based on the absorbed amount. If there is not enough remaining entropy capacity, the shield absorbs what it can and the remaining damage is applied normally.
Shield efficiency scales with psychic sensitivity. Higher psychic sensitivity reduces the entropy cost of absorbing the same amount of damage, while lower psychic sensitivity makes the shield harder to maintain.
The standard psy entropy shield provides:
- Psychic entropy threshold x125%
- Psychic entropy recovery rate +0.50/sec
- A toggleable damage-absorbing psy shield
The archite psy entropy shield provides:
- Psychic entropy threshold x150%
- Psychic entropy recovery rate +1.00/sec
- A toggleable damage-absorbing psy shield
- Suppression of stunning and ignition
This gives psycasters a new defensive tool while still tying its power to psylinks, entropy capacity, psychic sensitivity, and metabolism cost. The shield is strongest as a burst-defense and risk-conversion tool, rather than a free permanent defense layer.
【How to Use】
The new genes can appear through the normal gene system, including genepacks, traders, quests, and other compatible gene sources.
You can also craft dedicated consumable items to apply the genes directly:
- {Psy entropy shield inducer}: grants the standard psy entropy shield gene
- {Archite psy entropy shield inducer}: grants the archite psy entropy shield gene, or upgrades the standard version into the archite version
Crafting station:
- Fabrication bench
Research prerequisites:
- Shield belt
- Advanced fabrication
Usage requirements:
- The pawn must have a psylink
- The pawn must have nonzero psychic sensitivity
- Once the requirements are met, selecting the pawn will show the psy shield toggle in the command bar
A pawn without a psylink can still receive the gene, but the shield ability will not express and the toggle will not appear.
【Balance and Limits】
The psy entropy shield is valuable because it does not use the belt slot, does not prevent ranged attacks, and does not collapse from EMP. It acts as a psionically maintained defensive layer rather than a conventional equipment shield.
Damage absorbed by the shield does not benefit from the pawn’s body armor, body damage factors, or damage adaptation. The damage is intercepted before it reaches the body, so the shield uses its own psychic-sensitivity-based damage factor.
The archite shield can suppress stunning and ignition, but those effects are also converted into psychic entropy. If there is not enough entropy capacity, stunning or ignition will be applied normally.
The mod primarily handles incoming health damage, stunning, and ignition. Diseases, anesthesia, mental breaks, consciousness loss, toxin buildup, and other internal conditions continue to use their normal systems.
【Compatibility and Requirements】
Requirements:
- Royalty
- Biotech
- Harmony
Languages:
- Simplified Chinese
- English
The mod uses its own gene-based shield logic and should generally work alongside weapon, armor, race, gene, and combat expansion mods.
Highly customized damage systems, scripted incidents, special status effects, or attacks that bypass the normal health damage flow may not be fully covered. Stun or fire effects from other mods may also bypass the archite shield if they do not use the vanilla entry points.
【Known Notes】
The shield requires a psylink by design. This gene is meant to turn psionics into a combat defense system, not to give every pawn a universal defensive organ.
This mod can be safely added to existing saves. Before removing it, make sure no pawns have the added genes and no maps or inventories contain the added inducer items.