About
Thinking Spot adds a research facility and a whole lot of technologies that lead into the existing technologies so you can truly start with nothing but your pawns and the clothes on their backs. To disable any inherent starting technologies, I added the tribal and colonist factions, but without their inherent technologies. I thank Brassqund's mod Tribal know nothing for showing me how to add this feature and recommend his mod for those who do not want the thinking spot and the extra technologies.
I recommend using the mod ResearchPal for two reasons:
- ResearchPal automatically generates a logical research tree, with the techs you need to unlock other techs before said techs.
- Better immersion, because the techs Thinking spot adds are in a separate tab whilst also being the precursors to vanilla tech.
Unfortunately, my interests have kinda shifted. I'll do my best to look at things and help when I can, but until my interest resurges, I'm not doing much development on this mod at all... I will keep replying to comments when I can, but I'll not be of much help. Sorry...
Example load order:
- Core
- All other mods
- Thinking Spot
(Or just hit the autosort button)
Compatability:
Some of these mods I'm using in my own 1.2 playthrough, so I have checked some, but not all. Please leave a comment in the Steam discussion with just the mod name if it's on this list, and I'll check it out.
- [JPT] Human Resources *
- [JPT] Open The Windows
- [KV] Change Dresser
- [SYR] Doormats
- [WD] Expanded Floors
- A Dog Said... Animal Prosthetics
- A Rimworld of Magic
- Ancient Rim + its sub-mods
- Architect Expanded - Fences
- Autoseller
- Colony manager
- Decorative Cliffs
- Doors Expanded
- Expanded Prosthetics and Organ Engineering
- Expanded Prosthetics and Organ Engineering - Forked
- Extended Storage + Extended
- Guards For Me
- High Density Hydroponics
- High Tech Lab Facilities
- Industrial Rollers
- Infinite Storage
- Jewelry
- Matching Embrasures
- Medical Supplements
- MendAndRecycle
- More Furniture
- More Vanilla Turrets
- Natural Lakes
- Natural Paths
- LWM's Deep Storage
- Outdoor Lighting
- Quarry
- Raise the Roof
- Remote Tech
- Rimefeller
- Roads of the Rim
- Simple Resource Crate (NEW!)
- Simply More Bridges
- SS Researchable Stat Upgrades
- Tabletop Trove - Additional Joy Objects and Decor
- Tilled Soil
- Vanilla Apparel Expanded
- Vanilla Armour Expanded
- Vanilla Brewing Expanded (NEW!)
- Vanilla Cooking Expanded + its sub-mods (NEW!)
- Vanilla Factions Expanded + its sub-mods (NEW!)
- Vanilla Fences
- Vanilla Furniture Expanded + its sub-mods
- Vanilla Hair Expanded
- Vanilla Plants Expanded + its sub-mods (NEW!)
- Vanilla Weapons Expanded
- Vee's decorating
- VGP Vegetable Garden + its sub-mods
- Zen Garden
Left in [version]:
- [RF] Fishing [1.0]
- ETRT - Bulk Production Recipes [1.0]
- Feed the Colonists [1.0]
- RimCuisine 2 + its sub-mods (baby stage) [1.0]
- Stairs [1.0]
Known issues:
- Faction screen, world map initial starting place and the mod Character Editor spams the devmode log with Thinking Spot on. Something to do with the faction(s) introduced by TS. You can ignore this, unless it is save-breaking.
- Human Resources Notes:
It will be extremely difficult. Not only do your pawns start with nothing at all, but until they have researched Methodical Researching, every tech is personal. So no tech sharing until then. I'm still thinking about an alternative for this, maybe a sort of mentoring spot, but that will probably require time I'm currently not willing to invest.
IMPORTANT: You must go to: option > mod settings > human resources and set "knowledge generation draws from" to "the starting techs for that faction only"
To-do list
- Look into fixing the disappearance of vegetation on location of the Thinking Spot
Changelog:
1.10.5 I'm running out of patch names (24.08.2020)
- Added patch for Vanilla Factions Expanded - Settlers
- Updated the patch for [KV] Change Dresser
- Updated the patch for More Furniture
- Added patch for Simple Resource Crate
- Added patch for Vanilla Plants Expanded + its sub-mods
- Added patch for Vanilla Brewing Expanded
- Added patch for Vanilla Factions Expanded - Medieval
- Added patch for Vanilla Factions Expanded - Insectoids
- Fixed bug with Empire relation stuck at -100 thanks to flo.vall
1.10.4 Fixes for Human Resources and patches (28.07.2020)
- Added patch for [JPT] Open The Windows
- Added patch for Expanded Prosthetics and Organ Engineering - Forked
- Added the Pillar of Knowledge, the primitive's version of a bookcase
- Added the Document and Learn recipes to the Thinking Spot
For older changelogs, see the changelog.txt file in the mod's About folder.