Are you sick and tired of needing pawns to be willing or able to take drugs? Are you annoyed with having all your pawns go into simultaneous mental breaks because they were just too far from your beer?
Well I have just the thing for you! The Autoinjectors mod!!
This mod adds a new set of implants, IV Autoinjectors, which automatically apply a dose of a given drug once a certain threshold is met. For example, if you create a flake IV Autoinjector and equip a pawn with it, the moment that pawn's mood drops below the extreme break threshold, the implant will automatically apply a dose of flake and remove itself.
So, lets walk-through the process of the mod. First, you research Drug Extraction, a simple prerequisite for the mod. Then you research specific drug categories to make extracts from. The extracts are unusable crafting items which are used to craft the autoinjectors. Then you research IV autoinjection and then craft the Implants!
Here's an overview of the implants;
-Ambrosia, Smokeleaf, and Beer autoinjectors: Applies a dose of the given drug the moment a pawn drops below the major mental break threshold.
-Morphine: Made from large amounts of psychite tea and leaves, removes pain, the implant applies a dose of morphine the moment a pawn goes into pain shock.
-Flake and Yayo: Applies a dose of the given drug the moment a pawn's mood drop below the extreme mental break threshold.
-Wake Up: Applies a dose of wake up the moment the pawn's rest hits 0.
-Go juice: Applies a dose of go juice as soon as a pawn enters pain shock.
The mod also adds handheld and advanced IV autoinjectors; which have refined versions of the drug, meaning more cost, more benefit, less downsides, but much, much faster addiction.
Should be compatible with save games, any other mod, and royalty!
Enjoy!!
If you'd prefer autoinjector implants to be permanent, download this instead: https://github.com/BF-anri/Permanent-autoinjectors
Just place it steamapps/common/rimworld/mods and you're good to go!