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Madness Heaven. 2

Hell Version 2 Because Hell Version 1 Wasn't Enough I have Given You The Chance To Survive for 10 Days Minimum if you Don't Screw it Up... The Challenge Is to Survive 25 Years so 365 * 25 Each Year There Will Be A lot of Incoming Events. Good Luck... or Should I say Hell? This Description is Inside The Game start Dialog For Streamers.

Just a Basic Introduction of the Scenario for you and Info. Basically, you are Stranded and do not know how you ended up there. Memory loss took you over after some time You gain your memory back and Remember Horrifyingly that you have made enemies of some in the universe.

Madness heaven 2. You can build Everything. Every 40 and 365 days is Where madness is coming, 365 days in this scenario is a year, your characters cant be changed to 365 days for a year. else I need to go into your Files and Hard code it. that's against Regulations of Policy so for the Story Chemicals age your Colonist faster.

Your faction will be a New Tribe.
Start with 2 people, chosen from 8.
Your people will be at most 19 years old.
Arrive in drop pods.
Characters and creatures explode on death (bomb, radius 40).
All characters have a 100% chance to start with trait: Slow learner
All characters have a 100% chance to start with trait: Pyromaniac
All characters have a 100% chance to start with trait: Creepy breathing
All characters have a 100% chance to start with trait: Annoying voice
All characters have a 100% chance to start with trait: Greedy
All characters have a 100% chance to start with trait: Chemical interest
All characters have a 100% chance to start with trait: Psychopath
All characters have a 100% chance to start with trait: Staggeringly ugly
All characters have a 100% chance to start with trait: Abrasive
All characters have a 100% chance to start with trait: Nudist
All characters have a 100% chance to start with trait: Psychically hypersensitive
All characters have a 100% chance to start with trait: Lazy
All characters have a 100% chance to start with trait: Pessimist
All characters have a 100% chance to start with trait: Slowpoke
All characters have a 100% chance to start with malnutrition.
All characters have a 100% chance to start with luciferium need.
All characters have a 100% chance to start with food poisoning.
All characters have a 100% chance to start with malaria.
All characters have a 100% chance to start with toxic buildup.
All characters have a 100% chance to start with ambrosia addiction.
All characters have a 100% chance to start with go-juice addiction.
All characters have a 100% chance to start with hangover.
All characters have a 100% chance to start with psychite addiction.
All characters have a 100% chance to start with smokeleaf dependence.
All characters have a 100% chance to start with luciferium.
All characters have a 100% chance to start with high on flake.
All characters start naked.
All characters have a 100% chance to have their mood set between 75% and 75%.
All characters have a 100% chance to have their food set between 75% and 75%.
All characters have a 100% chance to have their rest set between 75% and 75%.
All characters have a 100% chance to have their recreation set between 75% and 75%.
Start with research: Wake-up production
Start with research: Penoxycyline production
Start with research: Go-juice production
Start with research: Psychite refining
Start with research: Drug production
Start with research: Beer brewing
Start with research: Hydroponics
Cannot hunt.
Cannot tame animals.

Incident created:
-Volcanic winter
-Toxic fallout
-Crop blight
-Flashstorm
-Gut worms
-Muscle parasites
-Enemy raid
-Deep drill infestation
-Infestation
-Manhunter pack
-Short circuit
-Plague (animals)
-Flu (animals)
-Mech cluster
-Mass animal insanity
-Blood rot
-Farm animals wander in
-Manhunter ambush
-Ambush
-Alphabeavers

Incident(s) disabled:
-Orbital trader arrival
-Trader caravan arrival
-Visitor group
-Traveler group
-Herd migration
-Man in black
-Meteorite impact
-Thrumbos pass
-Wild man wanders in
-Self-tame
-Caravan meeting
-Journey offer
-Abasia join
-Tribute collector caravan arrival
-Royal ascent
-Imperial wimp
-Imperial deserter
-Paralytic abasia
-Problem causer
-Single animal insanity

Start with:
-Husky x25
-Luciferium x11
-Psychite tea x11
-Beer x20
-Wake-up x11
-Ambrosia x11
-Go-juice x11
-Hydroponics basin x2
-Simple meal x10

Map is scattered with:
-Cobra egg (fert.) x60

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