Animals don't destroy grass and eat according to their size.
Can be (un)installed mid game.
Features
- all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead. How much growth lost depends on "damage done" slider;
- you can configure how much nutrioton animals get from consumption of grass (100% by default);
- grass has a chance to be destroyed when depleted (5% by default, configurable);
- instead of destroying plants with possible yield right away, animals damage them based on how much they ate (i.e. big animals still can one-shot plants, damage is configurable, 200% by default);
non-steam: github[github.com].
translation:
- Spanish by Crusader;