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The Pups

Requires atleast (i think) the werewolf and cathulu faction continued mod, if theres any recomendations you wanna make leave it in the coments, sorry if its is to basic

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After a vicious atack by the agency a gruop of 5 werewolves cubs managed to scape the onslaught and after days of runing they can now try settle and reform their tribe once more from the ashes or atleast die trying

Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Your people will be at most 23 years old.
Player starting characters have a 100% chance to start with trait: Werewolf (?)

Incident(s) disabled:
-Manhunter pack
-Mass animal insanity

Faction relation modifiers:
-Wolf clan (Starting: 40 to 80)
-The Agency (always hostile)
-Lost Platoon (always hostile)

Start with:
-Packaged survival meal x57
-Medicine x30
-Component x30
-Bolt-action rifle
-Revolver
-Steel knife
-Steel x450
-Wood x300
-.303 British cartridge (FMJ) x100
-.44 Magnum cartridge (FMJ) x60

Map is scattered with:
-Steel x720

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