So, once you've got a few hundred mods, and you're working away at your colony, and you hear a noise. Something is being struck! Shuck. Shuck. Shuck. Endlessly.
You look nearby, but it's not nearby. Shuck. Shuck. Shuck. You keep looking. Shuck. Shuck. Shuck. Your hair is getting thin. Shuck. Shuck. You eventually find it. It's on the other side of the entire bloody map. And it doesn't fade with distance.
Changes Interact_ConstructDirt to be very quiet, due to it being used as a global sound in a few mods.
The two that I know, are Ceramics, (digging in the clay pit), and Fertile Fields, (Any Terraforming work). You can consider the requisites for this mod to be utterly optional.
I have no idea what the proper min/max volumes for this sound should be, as the Rimworld wiki on sound modding has a link to a document that tells you all about the events and parameters. That document is an unpublished google sheet.
I guess there could be a conflict if you use a mod that really requires people to hear the Interact_ConstructDirt noise, somehow.
First off, why? I can't stand that sound anymore.
Second off, how did you make it a functional requirement? Isn't that ableist?
Third, I can't fix it. Literally can't. This mod is shorter than this description, and it only clamps the volume for the sound. Via patch. That's it.
Credit to iforgotmysocks for original code on how to adjust sound volume, modified and released with permission.
Credit to 24characters to the video of Shuck Shuck Shuck. :-D