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RPG Style Level Up Mod

- that's how rimworld works earn EXP by work or killing enemy, Level up and distribute stats! STR, DEX, AGL, CON, INT, CHA Stats affect battles and workspeeds, respectively. STR : increase melee damage carry capacity carry weight in worldmap carry weight in map (CE) Mining Speed Smoothing Speed Construction Speed PlantWork Speed DEX : Melee Hit Chance Shooting Accuracy reload speed (CE) MeleeParryChance (CE) General labor speed Tailoring Speed Smithing Speed Cook Speed Butchery Speed DrugCooking Speed AGL : Aiming Delay Melee Dodge Chance HuntingStealth MoveSpeed CON : Damage reduction ImmunityGainSpeed Suppressability (CE) Comfy Temperature UnskilledLabor Speed if CON > 200, healing factor. INT : Medical Tend Speed Medical Tend Quality Medical Operation Speed Medical Surgery Success Chance Drug Synthesis Speed Research Speed CHA : Negotiation Ability Social Impact Tame Animal Chance Train Animal Chance Animal Gather Speed Animal Gather Yield Q : max level? A : check mod setting. It's configurable. Q : is this compatible with CE? A rim of magic? level this? A : Yes. And, It will be difficult to find incompatible modes. :) this mod works fine with or without CE. this mod is incompatible with StaticQualityPlus. Q : github? A : [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Funisun2%2FRimworld_mods]https://github.com/unisun2/Rimworld_mods[/url] You can also put it in the middle of the game. but, only new pawns get random stat. Pawns who were before use this mod have 0 0 0 0 0 0 plat stat. in option, you can configure EXP gain of colonist and animals. to reroll or edit stat, turn on god mode in Development mode. ** Known Issue this mod is incompatible with StaticQualityPlus, Rim of Madness-Vampires(1.0) Ignore ERROR in first start plz.. Thanks to HawnHan for Simplified Chinese translation. 1.1 updated. this mod is incompatible with StaticQualityPlus. Update : Added : Max level, level scaling and auto-level up. plz check mod setting. Level scaling : if your colonists's average level is 200 and level scaling is 30%, newly spawned pawn(animals and enemies and etc) will be 60 level. stats are randomly distributed. don't want this? just set 0%. healing factor : once for 1200 tick(20 seconds), bleeding injury cured by ( 0.01 * (CON - 100)). Can't get XP by doing work? When the pawn gains a little skill experience, if the percentage of the experience gained in the mod setting is low, it may not be able to get level experience. raise this percent in mod setting. or, do work that gives pawn a lot of skill experience. (Enthusiastic work) If that doesn't work, it's probably a mod conflict. sorry. IDK. anyway, you will be able to gain experience from killing.. i think.