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Return to Monke

v1.0
Changes the "Run Wild" mental break to a "Return to Monke" mental break. Monkey metamorphisis not included.

v1.0.1
Adds support for versions 1.5->1.16
(it probably will still work after that too, I just got sick of incrementing a number.)

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F.A.Q:
Q: This is dumb.
A: Not a question, but, yes! This is very dumb, and I probably had too much fun making it.

Q: Did you make this for Mr. Streamer?
A: Yes! How'd you guess?

Q: Why no monkey metamorphisis?
A: Because 1. That's even more dumb, and 2. It would kinda suck to lose an entire colonist just because he's tired. As people have said previously, if you want to actually return your colonists to monke, I suggest Pawnmorpher, which you can find here :)

Q: Where do I put this in my load order?
A: Anywhere should work. As with any patch mod, however, if it doesn't work try slapping it down to the bottom of the list and it should start working. Otherwise I screwed up and you should yell at me to fix it.

Q: Why isn't the mod updated to the beta branch yet!!??!?!?
A: We hit 1.17 already?? Dang, mb y'all, I figured that 1.16 joke would give me a few years at least.
Jokes aside, the majority of RimWorld mods (at least ones as simple as this) very rarely need to be manually updated. I'm still running with personal mods that were last "updated" back in 1.0!
If the mod actually breaks, (as in stops changing the text on the letter), let me know - but otherwise, the warning in the mod menu can't stab you, so idk why you're so worried ;P

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