IDEOLOGY UPDATE: No longer maintained, sorry.
This mod aims to
1) Increase the variance of value in each pawn, reflected as raw stats, skills, and 'perks' that provide special benefits in special circumstances.
2) Increase the connection between the player and pawns; a pawn loss should be dramatic but also rewarded. Similarly, pawns joining the camp should be significant events, along with all the interactions of our pawns among themselves.
3) Add coherent but rogue-like narratives where pawns assume roles in a larger story. Consequently, we can't have pawns dying from trying to tame rabbits, so it's also much harder to achieve finality with a pawn.
Minor Release Notes:
V0.1 - Pawn RPG mechanics
Body, Spirit and Mind added as hero stats to each pawn. They serve as multipliers, ranging from a 50% multiplier to 250% multiplier on regular stats, e.g. Global Work Speed, Research Speed, etc. The range is from 1-12, with 5 being average (100% multiplier). Depending on the regular stat, multiple hero stats might affect it, and sometimes only one.