Call of Cthulhu - Cults (Continued)
[img]https://i.imgur.com/WAEzk68.png[/img]
Update of Jecrells mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=815039373]https://steamcommunity.com/sharedfiles/filedetails/?id=815039373[/url]
- This is an unofficial port
- This will be removed when/if Jecrell comes back
- Added support for Combat Extended
- Removed the production-tag on altars so they can be used in thronerooms
- Added an option to make sermons voluntary, making pawns complete some types of jobs before joining
- Improved the sermon scheduling with some inspiration from the excellent mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758]Colony Leadership[/url] Now you can select what days to do sermons and also when they should start in the day.
- Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url]
[img]https://i.imgur.com/CN9Rs5X.png[/img]
[url=https%3A%2F%2Finvite.gg%2FMlie][img]https://i.imgur.com/zdzzBrc.png[/img][/url][invite.gg]
[url=https%3A%2F%2Fgithub.com%2Femipa606%2FCallofCthulhuCults][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com]
[img]https://i.imgur.com/NOW7jU1.png[/img]
Gameplay expansion for RimWorld.
[b]You can now...[/b]
[list]
[*] found a cult.
[*] worship monstrous deities.
[*] make offerings and animal sacrifices.
[*] make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).
[/list]
This mod supports these languages:
English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)
::::: NOTICE :::::
::::: THIS MOD NOW REQUIRES JECSTOOLS ::::::
Download
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=932008009]http://steamcommunity.com/sharedfiles/filedetails/?id=932008009[/url]
Recommended mods
[list]
[*] Cosmic Horrors (for summoning actual monsters)
[*] Industrial Age (for great lighting)
[*] Realistic Darkness (for great darkness)
[/list]
How do I start a cult?
1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.
Tips:
[list]
[*] Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
[*] Better apparel means greater worship results and higher success rates for your sacrifices.
[*] Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.
[/list]
[list]
[*] Want more? Check the [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D26078.msg263991%23msg263991]Call of Cthulhu WIP Thread[/url][ludeon.com] on the Ludeon forums.
[/list]
Special Thanks:
1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord
Want to contribute? Get in touch with us in the workshop or Ludeon forums.
[img]https://i.imgur.com/Rs6T6cr.png[/img]
[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Post your error-log using [url=https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] and command Ctrl+F12
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[/list]