Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Call of Cthulhu - Cults (Continued)

[img]https://i.imgur.com/WAEzk68.png[/img] Update of Jecrells mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=815039373]https://steamcommunity.com/sharedfiles/filedetails/?id=815039373[/url] - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Removed the production-tag on altars so they can be used in thronerooms - Added an option to make sermons voluntary, making pawns complete some types of jobs before joining - Improved the sermon scheduling with some inspiration from the excellent mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758]Colony Leadership[/url] Now you can select what days to do sermons and also when they should start in the day. - Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814][SYR] Trait Value[/url] [img]https://i.imgur.com/CN9Rs5X.png[/img] [url=https%3A%2F%2Finvite.gg%2FMlie][img]https://i.imgur.com/zdzzBrc.png[/img][/url][invite.gg] [url=https%3A%2F%2Fgithub.com%2Femipa606%2FCallofCthulhuCults][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com] [img]https://i.imgur.com/NOW7jU1.png[/img] Gameplay expansion for RimWorld. [b]You can now...[/b] [list] [*] found a cult. [*] worship monstrous deities. [*] make offerings and animal sacrifices. [*] make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects). [/list] This mod supports these languages: English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man) ::::: NOTICE ::::: ::::: THIS MOD NOW REQUIRES JECSTOOLS :::::: Download [url=http://steamcommunity.com/sharedfiles/filedetails/?id=932008009]http://steamcommunity.com/sharedfiles/filedetails/?id=932008009[/url] Recommended mods [list] [*] Cosmic Horrors (for summoning actual monsters) [*] Industrial Age (for great lighting) [*] Realistic Darkness (for great darkness) [/list] How do I start a cult? 1) Load the mod. 2) Play for a few days in-game. 3) One of your pawns will investigate something horrendous. 4) Build the forbidden research center. 5) Research the strange symbols until someone founds the cult. 6) Good luck. Tips: [list] [*] Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists. [*] Better apparel means greater worship results and higher success rates for your sacrifices. [*] Beware! If too many colonists are plotting against the cult, they might take matters into their own hands. [/list] [list] [*] Want more? Check the [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D26078.msg263991%23msg263991]Call of Cthulhu WIP Thread[/url][ludeon.com] on the Ludeon forums. [/list] Special Thanks: 1000101 - Religious needs Cpt. Ohu - Altar congregations Skullywag - Helpfulness on #modding Mrofa - Code for two-colored hoods Justin C - Reanimation Code Everyone on the modding Discord Want to contribute? Get in touch with us in the workshop or Ludeon forums. [img]https://i.imgur.com/Rs6T6cr.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Post your error-log using [url=https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] and command Ctrl+F12 [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [/list]