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Call of Cthulhu - Cults (Continued)

Update of Jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=815039373

- This is an unofficial port
- This will be removed when/if Jecrell comes back
- Added support for Combat Extended
- Removed the production-tag on altars so they can be used in thronerooms
- Added an option to make sermons voluntary, making pawns complete some types of jobs before joining
- Improved the sermon scheduling with some inspiration from the excellent mod Colony Leadership Now you can select what days to do sermons and also when they should start in the day.
- Added support for [SYR] Trait Value

[invite.gg]

[github.com]

Gameplay expansion for RimWorld.

You can now…

  • found a cult.
  • worship monstrous deities.
  • make offerings and animal sacrifices.
  • make human sacrifices in return for powerful spells (6 deitys and 30 spells in total, plus a dozen side effects).

This mod supports these languages:

English, Korean 한국어 (밀수업자), and Russian русский язык (kr33man)

::::: NOTICE :::::
::::: THIS MOD NOW REQUIRES JECSTOOLS ::::::
Download

http://steamcommunity.com/sharedfiles/filedetails/?id=932008009

Recommended mods

  • Cosmic Horrors (for summoning actual monsters)
  • Industrial Age (for great lighting)
  • Realistic Darkness (for great darkness)

How do I start a cult?

1) Load the mod.
2) Play for a few days in-game.
3) One of your pawns will investigate something horrendous.
4) Build the forbidden research center.
5) Research the strange symbols until someone founds the cult.
6) Good luck.

Tips:

  • Cult-mindedness is a new feature under 'needs' that keeps track of how likely colonists are to become cultists.
  • Better apparel means greater worship results and higher success rates for your sacrifices.
  • Beware! If too many colonists are plotting against the cult, they might take matters into their own hands.

Special Thanks:

1000101 - Religious needs
Cpt. Ohu - Altar congregations
Skullywag - Helpfulness on #modding
Mrofa - Code for two-colored hoods
Justin C - Reanimation Code
Everyone on the modding Discord

Want to contribute? Get in touch with us in the workshop or Ludeon forums.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

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