It was a regular day for a spaceship, until you heard some of the officers talking about a secret-military project. You went deep into this project and found out a planet-destroying weapon. However your discovery didn't go so well, you were caught and sent into the planet you are orbiting thinking that you wouldn't survive. The pod you were sent with was cleared out of its survival supplies, they are sending you out with nothing. The weapon was a prototype, it's not ready yet, but it will be soon, to be exact, 2 years. The ship will keep orbiting the planet for 2 years, there is no chance cargo or trade ships to ever pass by if they are willing to survive like you. You got 2 years to bust yourselves out of this planet or you will be destroyed with it.
Can you bust out in 2 years? I guess there is no time to think through. At least thanks to being space-ship crew members, you know how to make your own flying ship, right?
Your faction will be a New Arrivals.
Start with 2 people, chosen from 5.
Arrive in drop pods.
Planetkiller: An interstellar planetkiller weapon is approaching this planet. It will smash the planet apart like a rifle bullet hitting an egg, annihilating all life. (121.0 days)
Start with research: Starship reactor
Start with research: Starflight sensors
Start with research: Johnson-Tanaka drive
Start with research: Vacuum cryptosleep casket
Start with research: Starflight basics
Start with research: Machine persuasion
Disabled Incident: Orbital trader arrival
My first ever custom-scenario. Always hated how almost nobody used the planetkiller part. Now I made a time race. Can you finish it as the winner?
Note: I have no idea what happens when the planetkiller hits the world and you are in your ship (save our ship).